Arquivos diários: 20 de agosto de 2025

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What media player do you use?

It is interesting to know which media player you use and why you are using it. Perhaps there is no such list I indicated, then write in the comments, tell us what kind of player is and why do you like it. Maybe I will like it, otherwise I still can’t find convenient, all the time do not come across the same as I would like.

The best comments

Try to look at the settings of hot keys in the program itself, for example. Maybe by default in another player, global hot keys are disabled or not tuned at all. In this case, just add them manually and everything will be in order.

So you would clarify that for music too! Otherwise the list mostly video players. For music I use Foobar2000. I am very pleased, the sound quality is simply disappointing and supports the whole mountain, eats little memory, we are fully tuned for ourselves. Juzal Winamp before he became a heavy and bulky shit.

The VLC is well artificially increasing the sound, it is convenient to listen to the license, which is quite quiet because of its 5.1

Who can help solve the following https://jettbet-casino.uk/ problem: I have additional media keys on the keyboard, so they work normally in Windows Media Player, and they either do not work in any other media player or work at all, but only when the player window is open, that is, from the game, for example, the music is not possible to pause. How to set up to work everywhere, well, or at least in the media player I need?

Well, they say the matter from below) you have a driver to the keyboard (well, a program, yes), install it from a disk or from an Internet download. there in the ny a bunch of hot keys settles, tune like a hosh)

Thanks for the advice, I found the necessary options, there are hot keys and global, I tried to change everything, it does not help, I don’t know what the problem is.

Kmplayer. I do not suffer from versioniosis, I have been cured from improving for a long time, so I am completely pleased with this wonderful player.

Natan90, The matter also says, if hot keys from under the player are not tuned, then perhaps they need to be toughly tuned in the drivers. But it can just be set up and restart, because they can remain fixed in WMP.

At first was GOM. Universal player. I opened everything you want.
Then Media Player Classic. It is very convenient to watch anime on it. Switching paths and sabs with 1 button, not as in homom- first “a” then mice select the right. And the font of the subtitles is more pleasant. And almost all the subsa are written under it (as I understand it), t.To. multi -colored replicas, karaoke in 3 languages and aphagen fonts in the screensaver in homom, I did not meet

I listen to music through AIMP2. At first there was Winamp, then Foobar, but the more improvements were made, the less convenient it became. And there was still some kind of, terribly ascetic, but played music very well. However, the lack of the most elementary functions made him abandon its use.

I remember Aim better than the vinamp will be, although the vinamep for all sorts of other pieces is better, such as the radio and some other pieces that are not significant for an ordinary user

For a year did not use the vinamep. Installed only for radio broadcasts. He is inconvenient for me just his rich functionality. Too much for me.

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Resident Evil series as an ideal example of popularization of acutions

I don’t need to tell you about Achivka. Surely each of us at least once, but rejoiced at the notification of a new achievement in Steam, adding a certain amount to the G-wallet on the X-Box or the beautiful golden trophy in the PlayStation profile portfolio. But games with these very Achovki are different: simple and complex, short and long. You can know about the most difficult achievements in the industry (for example, the passage of Max Payne 3 at a high level of complexity, without deaths and for a while) or, conversely, about games, the coveted platinum is knocked out only by pressing ten thousand times on mayonnaise (seriously, there is Speedrun games My Name is Mayo, where people will compete, which of them will get all the faster. achievements).

You can argue about the legitimacy of the second category endlessly, but we can say with confidence that few people refuse from platinum in such games. Another thing is that without a challenge you can very simply earn indifference to this occupation, although, of course, there are craftsmen who can combine the unpretentiousness of such games with something interesting to increase their emergency.

Now Mnim has a record of 7 minutes and 7 seconds, but I did not find such a video. But the game and the sequel have!

But what to do if you want something that can test your experience? Something that can give you the necessary challenge, but will not make you get gray after any battery in The Evil Within? And here, friendly, I have a surprise for you – the Resident Evil series is an ideal candidate to replenish such desires.

Perfect place for hardcore complexity

Imagine that you are a game in the genre of Survival-Horror. Yes, you did not expect such role -playing games when you started reading this blog, but still. What would you be? Complex is a complex, but with the coolest payoff at the end? Or average in duration and complexity “Hollywood” horror? And reward the player at the end of the adventure? In the Resident Evil 7, for example, for passing the complexity of “Madhouse” gives a bonus in the form of endless cartridges. Not bad, yes? This brightens up the passage of “crazy” complexity, in which everything is more difficult: shoot and survive. Except that it will die easier than a lung.

I would like to add https://nongambancasinos.co.uk/review/iwinfortune-casino/ to this topic about the problem with this kind of Achovka in the Resident Evil 4 Remake: Each part encouraged itself to be a Uber of difficulty with bonuses, but here, to receive the “Fan of Weapons” trophy, you will need to go through a professional without any bonus weapon and not even on NG+, which is slightly reduced by the desire to knock out everything that is in the game.

And this is what Leon and Ashley will look like if you do not want to spend nerves at the difficulty level “Professional”. With such a costume, Ashley is heavier, because of which it is not to take it to the enemies, and the helmet helps Leon get less damage. Comfortable!

Re, also to feel like a speedranner gives

In the recently released remake of four, most players spent a lot of hours only in the first third of the game, in the village. What is there, I spent almost four hours out of twelve on this location. But what will happen if I tell you that the game can be passed in eight hours? Yes, yes, and there is such Achivka. And believe me, if you like the game, then you will want to at least try to break this record. And with bonus weapons you can do in five (!) go through. In general, it is very interesting to watch how in this genre of games to you, by the first, it seems that they are endless, and then, at the next passage, you cut half the time with knowledge and skill. And it’s funny that the sixth rubber does not have such a butt ..

If you thought that in the remake of four you can disciple only the first scene with an attack in a remote village, then no. The video will help a lot if you want to arrange a race! (neatly, spoilers)

Resident Evil Village and ReMake (2002) can go in less than three hours, and the third remake in two hours! Moreover, the “Troika” and “Eight” will give for this a golden trophy, but the remake of the first part is silver.

Well, how to forget about collective trophies?

As in any game, a gamer can collect collecting items to learn more about the lore of the game. The developers think that this is doing the game better, but in fact you are simply furious from passing some note in the middle of the game, which is why you need to collect everything again. I will not defend any project for such trophies, but Capcom was able to at least slightly smooth out the impression, adding different figures to the collection of documents. And a separate respect that all the already collected figures are transferred to the next passage.

The Resident Evil 2 and 3 Remake has “raccoons”-the Muscot of the Zoo in Rackun City, and in the remake of the four-small (and noisy) figures of the Ramon Salazar.

It’s funny that one of the first figures meets us with a note of the following content: “Destroy the dolls. Do not let these aristocrats go “. Good reason to search for other little salazars!

But there are nuances ..

It turns out that it turns out that the most difficult platinums in the frankly failure of the series: “Operation Rakom Syd’Te” and “Umbrella Corps”. All due to multiplayer achievements that are now just beating (although, perhaps, the servers are no longer working, xs). But if you take unequivocally excellent parts of the series, and even with platinum, then you should take a closer look at the Resident Evil Code: Veronica X, but at the European version of the game on PS4. Well, it is worth doing if you want hardcore. Why so? The fact is that the PAL version of the game works at 26 frames per second, and American at 30. And it would seem four frames the difference, and the hardcore adds as well as! The game has a Battle Game mode, which needs to be defeated for a certain time, and this time is very difficult to achieve with the 26th personnel. The game becomes a little slower, which is why the players fight literally in a thousandth seconds, just to get the treasured prize. Either so, or pay another 15 green for the state version.

And there are somewhere else similar Achivka in other Survival-Horror? Eat!

Already early mentioned by The Evil Within, from the creator of the “abode of evil”, Shinji Mikami, has such a “fast and dead” acute – go through the game in five hours. A little upset that the sequel has no such condition for a complite. And sorry!

Then there will be a small interactive with a reminder of other games with such achivka, because somehow nothing came to my mind. Write in the comments, I will be very happy to read!

Conclusions

The main goal of this blog is to tell about hobbies with trophies with interesting conditions, and once again I notice among my friends that the Resident Evil series is interested in fulfilling this or that ACHIVMENT even among people far from these cases.

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Primitive cruelty. Polylithic

Complex game about the formation and survival of the primitive tribe. Life in such conditions is joyless and dangerous. But one could have fun, not that now – to fight off the flock of wolves or to hunt a mammoth. First glance at the game.

The game is too complicated and therefore I did not fight and overcome it. And so one difficult challenge passed, survived one winter. After the pumped hero was killed, it seemed too painful to start from the beginning.

The plot in the game is minimal. He talks that there were good days in the tribe, but now things are going. You need to raise the tribe from the knees and go with it through the era.

We always start the same. We have a small tribe in our hero and shaman, which gives out quests.

There are several more very useful buildings.

General house. You can see that units are located there, but They are inactive. At first it seems that this is just a decoration, but it will come in handy with an increase in the population. Without the dwelling of new fellow tribesmen, it will not work.

Food warehouse. Here you need to put food supplies. Honestly, I did not understand – where are they consumed in such quantities. I understand about how much my hero eats. When the second unit appeared, it became easier with food.

Bonfire. Some food (fried meat) is being prepared here and some production occurs (coal production).

Warehouse of materials. You can put up the wrong things right now. Other members of the tribe will bring collected resources to this warehouse.

The shaman gives out quests, first quite simple, and then already complex.

In fact, a game about the study of the world, the collection of resources, production and a set of new tribesmen.

It is difficult to say how large the local world is. Personally, it seemed to me big enough. It is not profitable to run away very far from the camp, because the quests will have to take the shaman, and for this you need to chat with it.

I started the game several times, so it is obvious that the location at the start of the race is either completely the same or executed with small differences (the responds lie in different places, different trees, etc.D.).

The locations are being transformed during passage, new trees, shrubs, resources are growing shirtly updated, new objects appear. For example, I ran several times in the same places, but the contents were different, then berries, then a hazel, then there was nothing at all.

The hero will have to run a lot in the https://nonukgamblingsites.co.uk/european-casinos/ vicinity and collect everything that lies badly, especially food.

The survival system is presented in the game by the fact that you need to eat something from time to time. This does not cause any special problems, edible roots are easily drunk and in large numbers.

And sometimes you need to hunt or fight aggressive animals.

There are many animal species in the world. There are chickens, hares, deer, some buffalo, mammoths, wolves, wild boars and so on. If the beast is killed, then its carcass can be divided in a mini-game into the dexterity of squeezing a button, the better we can handle it, the more resources we get.

Some of the animals run away, and some rush to the attack, also pull their flock if it is.

For completing tasks, new recipes for craft are opened. Production is submitted in the form of a circular menu.

It is convenient to use this tool, t.To. It is easy to cross between the categories and it is always written what is needed for craft and specifically – what resources are not enough.

What seemed original, often for production it is necessary to lay a resource of the tool that will be applied.

On one of the quests, I managed to recruit another fellow tribe. He can give him a variety of tasks that he will try to fulfill. The new unit knows how to hunt, cook food, collect resources, just follow the main character and help him.

About mechanics more or less told. Now I’ll tell you what was in the game and in the end led to a painful loss, from which I could not recover.

First of all, it is striking that To raise a stone or anything from the floor, you need to pinch and hold the collection button for a few seconds. It would be once per minute, then it would be okay, but this must be constantly done. Time takes now a carriage.

Hunting. At first it is difficult to give. The only option is to run with a club (or better with an ax, more damage) behind wild chickens and hares. Not very convenient, to put it mildly.

Well, the cherry on the cake.

At some point, the shaman pleased that winter is soon and I have about 15 minutes to prepare a ton of resources and objects.

To say that I tensed, it means to say nothing. Literally in the last 10 seconds, I finished the last spear. This is still lucky with the resources that the second unit helped to pick up. It is snowing, it becomes more difficult to see anything.

In the end – I won. But it was completely not easy.

Well, on a new map I was dedicated to a boar in the forest. Once again to pass until this moment? No. There is no conservation in the game. More precisely, there is, but it is always one, when you leave the game, you can’t even load it manually.

In my opinion, here it is directly harshly lacking the possibility of manual preservation. How it is is not convenient and, in which case, you have to recall a lot. Would be some kind of online, it would be okay. But here is a solitary passage.

If you summarize, then the impressions are the following. The game looks good, I really liked the main idea with a primitive tribe. Well executed system of survival, craft. There are many types of resources.

I did not like the lack of manual preservations, the ability to easily lose from scratch, very long (in the amount of time) and an uncomfortable collection of resources.

Early access. There is good potential in it, but something should be finished.

. Good musical and sound accompaniment.

. A suitable idea with a primitive tribe.

. There are many types of resources.

. It is interesting to try to find different animals and hunt them.

What can be both a plus and a minus:

± The game is complicated. There are critical tasks with the timer. Sometimes the hero can defeat the hero. For me personally, these are all the disadvantages, but someone can love difficulties.

± no manual conservations. And they would be to the place. But I don’t write in clean disadvantages, there are hardcores.

❌ A lot of time is spent on collecting resources. It would be better to press the button. Maybe there is a setup somewhere, but I did not find it.

❌ No Russian text. The required level of English knowledge is low.

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Pamagiy! I write a cadet, the subjects are needed

Research of self -esteem. And its situational variability in different sexes and ages. The test is simple, it will take 10 minutes, but the berry is that it will need to go 3 times with an interval of 5 days (I myself will contact you at their end, I don’t need to remember this, I will provide the most minor conditions ^_ ^). You just need to be ready in advance by 3 times.

P.S. If you want to know your results, designate this additionally in the last question. I’ll tell you. True, I will do this not earlier than the end of May, when I will analyze everything.

Thank you, people!

The best comments

… and do not forget to share with friends, also https://winitcasino.uk/ subscribe to the VKontakte group, Instagram,* Facebook,* twich, LJ, Twitter, all links – as always in the description.

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And if you want the releases to come out as often and just want to help the channel – there are details in the description. Click on the bell and go to the sunset!

And so I pierced, it will be interesting then to find out the results :)

The next issue is the most unexpected bright moment. And two weeks later we will tell you about a person with the most low self -esteem. Subscribe, don’t pass by :)

Not at all :) I’m a little more and shout this business, otherwise I would have a very crooked wording at night , Although it will work out.
Some definitions, well, very controversial. Is the courage precisely the lack of fear, and not the ability to correctly realize this situation in a dangerous situation and, despite the fear of doing what needs to be done? After all, the lack of fear in itself is recklessness. Is decisiveness only by quick decision -making, without internal fluctuations and adamant firmness in their respect? Indeed, in some cases, this is the stage of insanity generated or poured into manic confidence in its own right. After all, it is better not to overcome fluctuations, but to solve them, and probably the opportunity to quickly solve them by placing everything in their places, and then go to execution and should be called determination. And there were several more similar examples. Maybe everything is so conceived, but even xs.
And the test is not adapted for … people like me. Reading the description of the characteristics at the beginning, I involuntarily threw out from my head, those that are not suitable and left the noted. What was my surprise when on the next page I had to appreciate myself for each of them. I felt like a Down Yes, and he probably was, when I was wound on the previous page for the next definition and vice versa. More than one or two could not remember at a time ._. Well, maybe this is all due to the fact that I took up this test at night or that you will determine many definitions without context-I don’t know. So it’s not that I was thinking straight – I just spent a lot of time to wash here and memorizing descriptions: D

In a dozen minutes, it seems like he fit (as usual did not detect), and perhaps I chose a couple of mutually exclusive. I hope it will help. (laughed when he realized that he had chosen the option in “determination” for a long time: D)

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Review without spoilers – Alien: Isolation

Hello friends and friends, we continue with short reviews without spoilers, to disassemble what this or that game is so that you can decide whether you need it, but at the same time not to ruin the impression of a possible passage. And today we have

From the very exit, the game was shrouded in praise, both players and criticism. Of course, there was something to praise her, but it is worth figure out if everything is fine in her? From the start of the passage, the high cost and quality in almost everything is striking in the eye. Attention to details is simply amazing, like respect for the source. Those who watched films, especially the first – they will understand me. The interface is minimal, but on the maximum complexity it is not at all, so that the doll in the corner of the screen does not distract you from the process. All that is needed for passing: hints, tips, location name – everything is integrated into the game world. You will collect a map of locations by pieces, but on the “impossible” it is again not. You will also have to look for notes, passes, tools for opening new routes, and collecting usefulness from improvised rubbish so as not to be completely helpless, in such unfriendly space. Working with sound is simply amazing, of course it will be appreciated by those who will play in good headphones. All rustles, creaks, bunches – is perfectly positioned and work for the atmosphere. The events taking place in the plot also do not cause a feeling of a cheap performance, as is the case in some militarians. In general, from the first minutes, immersion at the highest level, it is in such projects that the first -person game is a game.

But not everything is so simple in https://nodepositbonuscasinos.co.uk/ the Danish kingdom. I think it will not be a spoiler that the main monster in the game – a stranger – from the cinema of the Universe Ridley Scott, who did not watch – I extremely recommend. And a special algorithm of behavior was written for him, artificial intelligence can be said. Unlike most other horror, you will not be able to track the route of the movement of a dangerous enemy and go around it along a pre -prepared path. Our “demon”, according to the developers, should behave like a smart creature: hunt, pursue, study. To remember the places where the player saw the last time so that the “leather” all the time tried new ways and methods, to go where it is necessary and do what is necessary. And it would seem that this had to only strengthen the atmosphere so that the player would never feel safe, however … The main minus, as it sometimes happens, follows from the main chip of the game – in this case – artificial intelligence.

The randomness of the behavior of a stranger, gave birth to a lot of memes. When the slippery lizard, at the command of the “cube”, falls from the ventilation literally on the player’s head and there are no options left to be saved time after time – this stops scaring. After the first such case, a person, conditionally, falls from a chair, after the third – he shudders slightly, and on the 5th he will only sigh and say: “Yes, how much, bl@&, let me go through. “And this can seriously destroy the atmosphere, as well as the pleasure of passing.

The psychology of horror is such that the player should worry about his avatar, they are afraid to die, but at the same time, he must have at least the opportunity to save him, otherwise death will become a habit, become part of the gameplay and will no longer be terrible. The thought will sound in my head: “I’ll try here now, and if they kill me, it’s okay, I’ll go the other way.”The very view of the monster, like scummers, will not be able to tickle the nerves for a long time. That is why, in most interactive horror sides, the player is given the opportunity to maneuver, regardless of the situation. As soon as there is a danger, there is definitely no places where you can hide, the road to run away or weapons to fight back. But because of the randomness of the behavior of a stranger, there are sometimes situations when there is nowhere to go. Or when you have to sit under the bed for a long time, waiting for the lizard to “leave the chat” through the hole in the roof, and it is after 10 seconds, it may well go back and this also interferes with the immersion. I will not spoil how to deal with his manic persecution, but be patient. ;)

Of course, the fans of the game will condemn me, I will say that it is for realism, in life there would also not have always been a way of departure, it would also have to be hidden for a long time. And you can’t argue with this, for realism There are many things here. For example, when an alien monster, on a space station, the size of a small city, pursues the main character, like a crazy lover. Very Realistic, When he, in some cases, practically stumbling about our girl, does not notice her point blank, and sometimes, in a dark, smoky room, sees through a small gap in the window, for 2 corridors and three rooms. Also able Realistic teleport. It happens that you leave the location, leaving it behind, and on the verge of audibility there is a sound, how it climbs into ventilation, and after a second it turns out ahead, in a narrow corridor, not allowing you to go further. And a separate hokhma realism, This is an interactive animation. When a person, being in a dangerous situation, to read an email on a computer, cannot neatly press a couple of buttons from under the table, but slowly gets up, goes to the table, rests his face into the monitor so that nothing around is seen, while the computer is loaded Realistic for a long time. Moreover, hearing a rustle from behind, our girl is in no hurry to move away from the computer, the engineer, after all, knows how to complete the work of the PC. ;) And I will remind you that at the same time, the enemy often leaves for a matter of seconds, and at the behest of the random, at any moment it can turn out and notice the office rat that reads other people’s letters. Preservation also requires mention, you can record the game only in certain places and sometimes they are located criminally far.

But do not understand me vastly, I do not think at all the desire of the developers, make the monster movement unpredictable – absolute evil, and the game is built -in. I just have to warn about the minuses and shortcomings so that you know what to wait if you buy and turn on. The game had to be slightly more balanced. For 10 minutes drinking tea under the table and watching the bony tail loopes right and left – you stop being afraid. If you are killed 10 times in the same place – similar. If you can’t steal 30 seconds to communicate with a computer – this is not fear, but anger, you remove from the game and with such a soul the created atmosphere breaks down. In order to avoid such incidents and get the maximum impression of passage, play slowly, be prepared to survive the dangers or get away from them, best of all on a high complexity. There are catastrophically few on the “impossible” loot, and most likely, the “freak” will spend more time with you. On medium and light – on the contrary, there are too many resources, you can make buns to simplify the passage on an industrial scale and the game will quickly lose the philosophy of Horror. Unless you are too impressive.

Nevertheless, I can recommend the game to both fans of the universe and any other lovers of gloomy and terrible, despite the above shortcomings, such projects as Alien: Isolation, in fact, make the game industry art. You just need to be prepared for some “Realism”. ;) Remember, you are not able to change the game, but you can change your attitude towards it to get a maximum of pleasure. And I have everything, my friends and friends, be healthy, for now.

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Wie Remasters das Original ändern

Warnung: Es gibt viele Nit -Treffer für die kleinen Dinge. Angenehme Lektüre!

Einführung

Wir leben in einer Zeit, in der wir jedes Jahr mehrere Remakes, Remasters oder HD -Nachdrucke alter Spiele erhalten. Dies liegt daran. Sie werden in eine neue, brillante Idee investieren, Ihrer Meinung nach werden Sie Millionen von Dollar ausgeben, und das Spiel wird scheitern … es ist viel einfacher, das zu verkaufen, was die Spieler bereits geliebt haben, das, was bereits gut verkauft wurde, und keine großen Ressourcen im Vergleich zur Entwicklung eines neuen Spiels ausgeben. Also bekommen wir jedes Jahr mehrere Remakes und Remasters.

Remakes und Remasters – Unterschied

Vor dem unmittelbaren Beginn des Hauptteils werden wir kurz herausfinden, was der Unterschied zwischen einem Remake und einem Remaster ist.

Ein Remake ist ein fast neues Spiel, es wird von Grund auf neu erstellt, neue Mechaniken, eine neue Motor, neue Situationen werden erfunden. All dies ist jedoch auf der Grundlage des alten Spiels, während das alte Drehbuch beibehalten wird (Änderungen an der Handlung werden häufig zur „Modernisierung“ vorgenommen).

Remaster ist kein neues Spiel mehr, in der Regel wird ein originales Spiel aufgenommen und eine neue Grafik wird darüber überlagert, manchmal eine neue Engine usw. D. Abhängig vom Entwickler kann Remaster dasselbe wie ein Remake von Grund auf neu tun: Nehmen Sie einen völlig neuen Motor und übertragen Sie das ursprüngliche Spiel mit einigen Verbesserungen des Gameplay.

Es gibt auch eine separate Kategorie von HD -Nachdrucken, aber wir werden sie nicht berücksichtigen. Dies ist genau das gleiche Spiel, aber mit einer verdrehten Auflösung von Texturen und einer verbesserten Optimierung für modernes Eisen.

Sie haben es herausgefunden.

Was sind Remasters für?

Egal wie wir unsere Lieblingsspiele lieben, wir können nicht leugnen – Spiele sind durch Ausbrüche gekennzeichnet. In den Grafiken ist alles klar. Was ist mit Gameplay?? Abhängig vom Genre des Spiels sind die Dinge hier anders. Zum Beispiel für einen Ego-Shooter ist es schwierig, etwas radikal Neues zu finden, also auch jetzt in Half Life 2, aber was gibt es in Half Life 1, Sie können immer noch mit Vergnügen spielen! Sie würden die Grafiken nur festziehen und das war’s.

Eine andere Sache mit Spielen anderer Genres. Zum Beispiel können Sie den ursprünglichen Mass Effect 1 ohne Schmerzen nicht spielen – keine bequeme Kontrolle, seltsame Schießmechanik und ist bereits legendäres Mako -Management geworden.

Hier kommen Remakes mit Remastern zur Rettung.

Wenn es bereits schmerzhaft ist, das Spiel wegen seines veralteten Gameplays (Mass Effect 1 oder Mafia 1) zu spielen.

Wenn im Spiel, aus Sicht des Gameplays, alles in Ordnung ist oder das Spiel einfach so lange ausging, um ein Remake zu machen, ist Remaster geeignet – das gleiche Spiel, aber im neuen Wrapper.

Einige Spieler mögen keine Remakes, da dies nicht das Spiel ist, das sie geliebt haben, ist dies etwas Neues von völlig verschiedenen Autoren. Und obwohl die Grundlage des Spiels gleich bleibt, hat der neue Autor möglicherweise eine völlig andere Vision des alten Spiels, und diese Geschichte wird einfach seinen ursprünglichen Charme und seine Atmosphäre verlieren. Daher bevorzugen viele Remasters – schließlich ist dies das gleiche Spiel, das wir geliebt haben, aber besser! Die neuen Autoren haben die ursprünglichen Ideen des Spiels nicht verändert, und alles blieb wie zuvor. Aber … ist es wirklich so so?

Neue Autoren – neue Ideen

In der Regel gibt er diesem Geschäft in der Regel, als der Verlag einen Remaster aus einem alten Spiel beschließt, aus, um seine Hauptstudios nicht von anderen Spielen abzulenken, und banal, um zu retten, um zu retten. Die falschen Leute, die das Original gemacht haben. Ja, das ist kein Remake, sie können die Grundlage des Spiels nicht nehmen und vollständig wiederholen. Aber sie können einige Aspekte des Spiels “anpassen”.

Betrachten Sie mehrere Beispiele:

Mass Effect 1, die erste Mission – Shepard muss auf der Erdekolonie Eden Prime landen, auf der der Angriff des Getts -Rennens gemacht wurde. Laut unseren Partnern und Shepard selbst ist Eden Prime ein echtes Paradies, alles ist sehr schön und malerisch. Aber bei der Ankunft in dieser Kolonie sehen wir ein sehr deprimierendes Bild.

Der ganze Himmel ist wie fast die gesamte Umwelt aufgrund von Beleuchtung blutig rot, riesige Rauchsäulen sind in der Ferne sichtbar und die Kolonie ist leer und leblos, nur manchmal stoßen wir auf die Überreste von Menschen. Mit einem Wort – schrecklich.

In dieser Szene, wie wir sehen, konzentrierten sich die Autoren auf die Atmosphäre des Krieges, einmal hier, vielleicht war es schön, aber jetzt gibt es nur Tod und Verwüstung. Rote Töne betonen es ebenso wie.

Aber was sehen wir im https://sevencasinoonline.de Remaster??

Von der früheren Atmosphäre ist praktisch nichts mehr übrig, es gibt keine rote Beleuchtung, der Himmel ist ganz normal, mehr Vegetation wurde hinzugefügt und im Allgemeinen wurde das Bild malerischer, es wurde schön hier schön!

Die Autoren des Remister betonten die Wörter „Eden Prime ist ein echtes Paradies“ und beschlossen, diese Kolonie in allen Farben und in ihrem ganzen Ruhm zu zeigen, um diesen Ort aus dem dritten Teil der Serie eher derselben Kolonie zu machen. Ja, es wurde hier sehr schön, und Sie verstehen, warum jeder über diesen Ort so spricht, aber … gibt es hier einen Krieg? Es ist kein großer Eindruck, dass alle Einwohner der Kolonie einfach irgendwo scharf verschwunden sind. Es gibt keine schreckliche Atmosphäre, es gibt kein Gefühl, dass die Kolonie fast tot ist. Die ursprüngliche Essenz des Ortes ging verloren.

Aber ich sage in keinem Fall, dass es schlecht ist! Dies ist Geschmackssache, jemand kann die Version des Remasters mehr mögen, aber die Tatsache bleibt-das ist nicht die Idee, dass sich das ursprüngliche Spiel niedergelegt hat.

Annahme – Ich denke auch, dass der ursprüngliche Standort so verändert wurde, weil dies fast die erste Ebene des Spiels ist, und die Autoren mussten den gesamten Unterschied zwischen dem Remister und dem Original sofort zeigen (es war nichts, was sie Screenshots für das Spiel mit der Prime für das Spiel machten).

Ein weiteres Beispiel ist Call of Duty 4: Moderne Warfare

Jeder, der dieses Spiel durchgemacht hat, erinnert sich wahrscheinlich an ihre Emotionen aus einer nuklearen Explosion in der Mitte des Spiels und erinnerte sich besonders an die Mission, die danach folgte ..

Konsequenzen … diese Wörter beschreiben alles. Der Spieler verlässt den Hubschrauber und sieht nur die Fragmente der Stadt, in der er vor wenigen Minuten gekämpft hat. Ein Atompilz ist in Dali sichtbar, aber es ist nicht die wichtigste in dieser Szene, sofort, dass es in dieser Szene stürzt. Dies ist ein leerer Ort, ein Vergleich mit dem Film Terminator 2 deutet sofort darauf hin,.

Denken ist klar – nach einem nuklearen Schlag gibt es kein Leben.

Wie sind die Dinge im Remaster??

Überraschenderweise ist diese Szene hier absolut anders dargestellt. Sobald der Spieler den Hubschrauber verlässt, ist das fast erste, was das Auge auffällt. Aber die Hauptfigur ist nicht allein, um ihn herum in den Trümmern sind seine Partner, die vor Schmerz drücken, einige sogar gehen, aber sofort fallen, und alles in der Nähe ist giftig gelb. Die Szene ist sicherlich beeindruckend, aber ob die Autoren des Originals diesen Moment so zeigen wollten?

Im Original ist die Umgebung leblos und sogar ruhig, rund um die Hauptfigur sind bereits tot … er wurde allein gelassen. In diesem Moment ist die allgemeine Depressivität der Szene zu spüren, Sie sind schrecklich traurig und gleichzeitig. Der Effekt verstärkt, wenn es dem Spieler gelingt, den Spielplatz zu erreichen, auf dem Sie die Stimmen von Kindern wie Geister hören können.

Im Remaster werden Sie den Spielplatz höchstwahrscheinlich nicht bemerken, es gibt Akzente auf dem anderen. Alles ist mehr Film eingerichtet. Der Atompilz ist riesig und schrecklich, die Partner sind noch am Leben, wenn auch nicht lange, aber es gibt keine Stille, Sie hören ständig die Gebäude im fernen.

Stimmen Sie zu, Emotionen sind völlig anders? Hier wollten die Autoren den Spieler mehr schockieren, um zu zeigen, wie viel nukleare Explosion schrecklich ist. Während die Autoren des Originals Sie in Sehnsucht führen wollten, um es genau die Konsequenzen der Explosion zu zeigen, so dass Sie Einsamkeit und die unvermeidliche Todesfähigkeit spüren würden.

Mit diesen Beispielen wird es klar-die gleiche Szene kann auf ganz andere Weise gezeigt werden, abhängig von der Vision der Autoren.

Herangehensweise an die kleinen Dinge

Diese Beispiele waren offensichtlich und sofort auffällig, aber dies ist nicht darauf beschränkt. Betrachten Sie subtilere Momente.

Nehmen Sie zum Beispiel zwei Szenen aus Call of Duty Modern Warfare 2.

Der erste ist Shepards Verrat.

Alle, die dieses Spiel durchlaufen haben, wurden jetzt mit Tränen abgewischt, als sie sich an diese Szene erinnerten. Aber warum ist diese Szene so emotional?? Natürlich ist der Moment plötzlich und sehr schockierend, aber meiner Meinung nach spielt Musik in dieser Szene eine große Rolle. Für MW2 stellten Entwickler Hans Zimmer selbst mit Komponisten ein! Und er kaufte mit seiner Arbeit einfach makellos fertig.

In dem Moment, in dem Shepard einen Router schießt und nach Gost darauf achtete, hört der Spieler keine Geräusche mehr außer Musik, als ob seine Ohren gelegt wären. Wir hören nicht, wie die Körper von zwei Charakteren zu Boden fallen, wir hören nicht den Klang von Benzin und hören nicht die Geräusche des Feuers, den Schwerpunkt auf Musik, nur herzzerreißende Musik. Der Spieler ist in diesem Moment im maximalen Schock der Situation, er ist nicht dem Kino und die Entwickler wissen dies und setzen ihn mit Musik aus, die den Effekt erhöht und die Tränen aus dem, was im Spieler geschieht.

Es war nicht für nichts, dass ich das Kino erwähnte, im Remaster beschlossen die neuen Entwickler, in diesem Moment Sounds hinzuzufügen, sondern nicht einfach, sondern so „episch“ wie möglich. Die Körper mit Geräuschen fallen zu Boden, und Shepard mit einem sehr Pathos -Sound wirft eine Zigarre, und wenn das Feuer aufgeht, ist die Musik fast unhörbar, aber ja, es ist sehr filmisch. Aber braucht diese Szene Kino??

Der Zweck dieses Moment. Sie verlagern den Schwerpunkt der Szene von tragisch auf die Kinematographie.

Das zweite Beispiel ist Shepards Tod.

Eine ähnliche Situation ist das Ende des Spiels. Jeder erinnert sich an diesen Moment, in dem die Suppe, die sich selbst überwindet, ein Messer aus seiner Brust herauszieht, das sie Shepard durchbohrt, es umdreht und direkt in das Gesicht des Verräters wirft. Und lasst uns auf die Details achten.

Im Original, in dem Moment, in dem das Messer in Shepard steckt, spüren wir die ganze Kraft des Schlags – Shepard hebt sofort seinen Kopf zurück und fällt mit seinem ganzen Körper auf den Rücken. Und wieder geschieht dieser Moment schieflos, alles betont die Musik!

Das gleiche Kino wurde hier im Remaster hinzugefügt. Zum Zeitpunkt des Messerschläges hören wir den saftigen Klang des Schlags, Shepard fällt nicht auf den Rücken und sitzt für einige Zeit weiter auf der Preisliste (egal wie dumm es sich anhört), und erst dann den Kopf und fällt langsam auf seine Seite.

Ich kann nicht entscheiden, welche dieser Szenen mir mehr mag, aber ich betone noch einmal – die Szene ist nicht die gleiche wie im Original.

Aber was ich mir sicher bin, war die Animation der Vorbereitung eines Messers für einen Wurf im Original viel epischer.

Realistisch, aber weniger spektakulär

Schlussfolgerungen

Ich wollte mit diesem Blog keinen Hass auf Remasters erregen, ich liebe sie sehr und betrachte es als einen guten Grund, mein Lieblingsspiel zu verlassen. Aber ich wollte die Aufmerksamkeit der Leute darauf lenken, dass beim Spielen von Remaster, höchstwahrscheinlich etwa 40-50% des Spiels, geändert wurden und dies kein sehr originelles Spiel ist, also würde ich alle für das Interesse raten, sowohl im Remaster als auch in der Original zu spielen.

Ich würde Remasters mit den Remixen alter Lieder vergleichen, es scheint die gleiche Musik zu sein, aber die Akzente darin sind bereits völlig anders.

Die besten Kommentare

Ja, und sie kommen Callista heraus.

Ja, dann wieder zum ersten Mal … wieder tut es weh zu spielen “wieder … ja, Blen wird normalerweise gespielt. Welches Elman in meinem Video erinnere ich mich … dann hier hier. OK. Ich habe dieses Spiel in hoher Schwierigkeit nicht durchgemacht, vielleicht gibt es wirklich wilde Probleme, aber ich habe die Trilogie durchgemacht … vor ein paar Jahren … und meine Meinung hat sich nicht verändert..1 Teil meiner Geliebten. 2 ging mehr in Aktion.und 3 und der Schütze ist vollständig.
Für Schriften wie. Und zum Inhalt … nuu an jemanden …

Dead Space, tödlicher Rahmen 4, Resident Evil 4, Silent Hill 2, Systemschock – das habe ich an 2023 erinnert. Bald wird nur in Remastern/Remakes nur einen spielen.

Bereits 5 Remasters und die nächste Gen -Patchi spielen und es sind neue Spiele eins oder zwei pro Jahr

Trotzdem ist dies keine Aktion, sondern ein Rollenspielspiel. Zuerst müssen Sie die Fähigkeiten der Erfahrung mit Erfahrung ausfüllen, und dann wird es normal sein, Waffen zu arbeiten.
Als ich von einem Scharfschütze schießen wollte, wechselte er zu Garrus (er pumpte ihn zu Scharfschützenwaffen), und der Rest der Zeit lief Shepard mit Maschinengewehren. Nun, hier gibt es „Magie“: Nehmen Sie etwas Biotik zur Ablösung (oder um Shepard mit einem Bioatik zu machen) und schalten Sie diese Zauber in regelmäßigen Abständen ein.
Im Allgemeinen musste ich während der Schlacht noch schießen, aber zu einem Charakter mit den richtigen Fähigkeiten wechseln und die für die Situation geeigneten Techniken manuell einsetzen.

Dies ist natürlich ein Geschmack, aber ich persönlich war als Hareth -Spieler in Schützen sehr schwierig, mich daran zu gewöhnen

glory-to-kisses-1

Gloria ai baci!

Le pose sessuali sono spesso scritte oggi e con eccitazione. E come se fossero dimenticati del bacio. E molto dispiaciuto! Senza baci, la nostra esperienza d’amore non è inolo: solo loro rivelano il percorso verso la vera passione per noi. Bacia sulle labbra – cosa significa per noi?

Il primo bacio … fugace o lungo, cauto o fiducioso. Lo sogniamo, stiamo cercando di indovinare cosa sarà – e ci sorprende sempre. È impossibile dimenticarlo proprio come la prima notte d’amore. Non può lasciarci indifferenti, perché il primo bacio è il nostro primo passo nel mondo della sensualità.

Il bacio del bacio – le labbra del bambino sul seno della madre. I nostri negozi inconsci felicità e la serena pace nelle sue profondità che abbiamo vissuto in tali momenti. Più tardi, abbiamo coraggiosamente portato oggetti diversi in bocca, cercando di assaggiare. E, essendo diventato adulti, durante un bacio apprendiamo un’altra persona tanto quanto non avremmo riconosciuto negli anni di conversazione.

In tutte le culture, se le persone cercano le possibilità di comunicazione pacifica, allora assorbono qualcosa insieme: condividono un pasto, bevono vino o fumano la pipa del mondo. “Quando vogliamo stabilire amicizie, usiamo” Opportunità orali “, usiamo le labbra”, spiega la sexologo e la psicoanalista Catherine Blanc. – Durante l’incontro, viviamo la paura dell’ignoto e il bacio arriva in nostro aiuto.

Osa incontrarsi

Mentre ci teniamo le mani, tocciamo l’un l’altro, anche tocchi le labbra: agiamo “al confine” dei nostri corpi. Un bacio profondo con la partecipazione di una lingua è il primo tentativo di attraversare il confine, per entrare nel corpo di un partner.

“Il confine attira sempre”, afferma l’analista transazionale Vadim Petrovsky, “Questo è un rischio disinteressato, una speciale motivazione interna per sperimentare te stesso in nuove circostanze. C’è sempre un assaggio di pericolo nel primo bacio: dopo tutto, una persona rischia di essere rifiutata. Eppure andiamo a questo, calpesta la paura e le paure. In questo momento, con particolare acutezza, stiamo vivendo il nostro “io”.

In un certo senso, un bacio è anche un’esperienza più responsabile del rapporto sessuale, che sarà il prossimo “prelevare la linea”, più su larga scala, ma ancora il secondo.

“A partire dal primo bacio, la strada per le relazioni sessuali è stata posta”, continua Vadim Petrovsky, “Proprio come, in piedi sul primo passo della scala mobile in aumento, sappiamo già con certezza che prima o poi saremo al piano di sopra. Dopo il bacio, potrebbero esserci giochi d’amore che ritardano il momento del trionfo, ma se il bacio è piacevole per entrambi, allora il trionfo, in sostanza, è predeterminato “.

Affetto maschile

I baci influenzano il background ormonale di uomini e donne in modo diverso, un gruppo di psicologi americani sotto la guida di Wendy Hill ha scoperto. 15 coppie innamorate hanno preso parte a uno studio, durante il quale hanno misurato il livello di ossitocina, un ormone dell’attaccamento e cortisolo, ormone dello stress. Gli scienziati hanno suggerito che il bacio avrebbe aumentato il livello di ossitocina e abbasserebbe il livello di cortisolo.

Tuttavia, il risultato è stato inaspettato: il livello di ossitocina è davvero aumentato, ma … solo negli uomini. Ma il livello di cortisolo è stato ridotto lo stesso. Da qui la conclusione: i baci riducono lo stress in tutto. Ma la sensazione di attaccamento cresce solo negli uomini, ma nelle donne non cambia. Forse alcuni uomini evitano i baci e quindi – hanno paura della dipendenza?

Più intimo del sesso

“Non sarò in grado di fare l’amore con un uomo che non mi bacia”, ammette Lyudmila, 32 anni, “avrò l’impressione di essere solo una cosa per lui”. Bacio – la chiave per l’attaccamento e l’amore. Abbiamo bisogno di prove? “Non una singola prostituta accetterà un bacio sulle labbra”, afferma Katrin Blanc. – Le darà bacio solo alla persona amata, un tale incontro con le labbra è più intimo del rapporto sessuale “.

“Un bacio è una forte esperienza erotica, precede l’esperienza sessuale e la prepara”, spiega la psicoterapeuta e la sessuologa Irina Panyukova. – Il nostro sviluppo sessuale ha luogo tre fasi. Platonico – Questo è il desiderio di essere vicino. Quindi, è sufficiente per i bambini innamorati per preparare le lezioni insieme.

Erotico inizia a circa 12-13 anni: cialis generico in farmacia senza ricetta gli adolescenti sono alla ricerca di contatti, vogliono toccarsi a vicenda, tenere per mano, abbraccio. I baci appartengono a questo particolare, stadio. La fase finale dello sviluppo della sessualità inizia a 15-16 anni e si manifesta principalmente nella ricerca dell’intimità. Se è mancato un passo su questo percorso, la vita sessuale di un adulto non sarà armoniosa. “.

Approssimativamente nella stessa logica, relazioni in ogni nuova coppia che creiamo. In realtà, solo in questo caso possiamo parlare di relazioni in quanto tale: quando trattiamo il partner come una persona e non come un oggetto che usiamo per soddisfare i nostri bisogni.

Gennady 45 anni, è divorziato e conduce una vita sessuale attiva. “Quando incontro una donna a cui non piace baciare, sono sorpreso e mi rendo conto che non avremo una comprensione reciproca. Adoro baciare le donne, toccarli la pelle con le labbra, le labbra. Senza questo, non ci può essere un piacere sensuale per me “.

Per questo approccio, esiste anche una giustificazione scientifica. Dopotutto, tutte le informazioni sulle nostre sensazioni fluiscono nel cervello, è lui che il principale “organo di piacere”, valuta alcuni tocchi come piacevoli, altri come spiacevoli o pericolosi.

“Diverse parti del nostro corpo nella corteccia cerebrale corrispondono a zone di dimensioni diverse”, spiega Irina Panyukova. – La zona delle labbra è due volte più grande della zona genitale. Quindi, durante il bacio, il cervello riceve una stimolazione più forte che durante il rapporto “. Tuttavia, tra noi ci sono quelli che non solo non si sforzano per i baci, ma stanno provando in ogni modo per sfuggirli.

A chi non piacciono i baci

“Alcuni uomini possono evitare i baci, temendo il sovraccicciolo”, rivela Irina Panyukova. – Non vogliono deludere la donna, perché in questo caso puoi arrivare troppo rapidamente alla fine del rapporto sessuale. Per evitare un’eiaculazione rapida, gli uomini sono talvolta limitati solo ai baci leggeri o li abbandonano completamente.

La riluttanza al bacio può anche essere associata alla prima esperienza senza successo. “Alcuni adolescenti si baciano per essere” come tutti gli altri “, dice Katrin Blanc,” a volte con un po ‘di disgusto, su quale memoria rimane nel corpo “.

Evita i baci a causa delle regole o delle abitudini sia culturali che di famiglia. Nella cultura tradizionale giapponese, ad esempio, baciare non è generalmente accettato affatto. Anche ora, il bacio che è entrato in uso rimane più rituale: questo è un leggero contatto delle labbra e non è accompagnato da un abbraccio. Alcune famiglie non si baciano affatto.

“Se il rifiuto dei baci non è una conseguenza della tradizione, molto spesso è associato a un atteggiamento speciale nei confronti del suo corpo”, afferma lo psicoterapeuta familiare Inna Khamitova. – Una persona o non lo sente, né, al contrario, percepisce calcamente. E prova ansia, ansia quando qualcuno lo tocca o lo bacia.

Rapporti così complessi con il loro corpo sorgono negli uomini e nelle donne che durante l’infanzia non sentivano l’amore dei genitori o erano testimoni della scena sessuale che avevano un effetto traumatico su di loro. Ed è possibile che loro stessi sopravvivono alla violenza. Per far fronte alle conseguenze di un tale infortunio, l’aiuto di specialisti è spesso necessario “.

Alla ricerca di baci perduti

E se la coppia, che si è baciata con piacere, ha smesso di farlo? “Molto probabilmente, questo è un segno di alienazione nelle relazioni, una chiara ragione di preoccupazione”, crede l’analista del transattore.

Il sessuoto crede diversamente: “Se perdiamo il sapore per i baci, non si può concludere da ciò che i sentimenti sono morti. È solo che molte coppie coordinate non hanno bisogno di passare alla vicinanza sessuale nelle carezze preliminari lunghe. I baci appassionati come preludio non sono obbligatori per loro “.

Eppure vale la pena baciare e quando non è supposta l’intimità sessuale! “I baci ci leniscono, portano a uno stato di equilibrio”, continua Irina Panyukova. – Ti permettono di sopravvivere insieme una vasta gamma di sentimenti: tenerezza, fiducia, gioia “.

“Noti che hai iniziato a trascurare i baci? – chiede Katrin Blanc. E consiglia: – Dovresti ricordare gradualmente di cosa si tratta: giocosamente, facilmente toccato le labbra, il collo del partner. E non è necessario andare profondamente e baciarsi per ore, come era all’inizio del romanzo! Si tratta solo di restituire la sensualità alla relazione “.

È anche importante tenere conto del fatto che la nostra passione è quasi sbiadita o erutta con rinnovato vigore. “La rimozione dei partner è temporanea se provocata da eventi esterni: problemi di studio o al lavoro, una malattia di qualcuno vicino, una crisi personale”, ha detto Inna Khamitova. – Ridurre la necessità di una comunicazione intima può anche essere un sintomo della depressione. Quindi, ovviamente, non all’altezza dei baci. È meglio aspettare questo momento e lasciare che il partner sia solo con te “.

Divulgazione di sentimenti

In un bacio, entrambi i partner sono fisiologicamente uguali. E solo dal nostro desiderio dipende dal ruolo che scegliamo: “attivo” o “accetta”. Entrambi possiamo preferire lo stesso ruolo impossibile durante il rapporto sessuale. Se si tratta di “accettazione”, il bacio si trasformerà in un riconoscimento reciproco lento e ponderato. Se l ‘”attacco” risulterà un bacio avido e appassionato, simile all’assorbimento reciproco.

Il bacio rivela l’essenza dei sentimenti di noi. “Un falso bacio sulle labbra è quasi impossibile”, è sicuro Inna Khamitova. – Non menti. E racconta sia il personaggio del partner, sia sul suo atteggiamento nei nostri confronti.

Baciando, impareremo molto su noi stessi. In questo momento, apriamo se la componente sensuale della nostra attrazione è fantastica, c’è una passione, una simpatia o solo il desiderio di interrompere la nostra solitudine dietro il nostro desiderio. E quante storie d’amore sono iniziate con un bacio inaspettato!”

Succede che vogliamo apparire più esperti e, per questo, innaturalità, la tensione appare nelle nostre azioni

Tuttavia, il primo bacio potrebbe non essere possibile. Appare una tale sensazione se i baci fossero troppo veloci, acuti: una tale “invasione” parla chiaramente di quello che sarà un tipo diverso … “Potrebbe esserci una forte eccitazione”, afferma Irina Panyukova e persino un forte desiderio di compiacere il partner. Succede che vogliamo apparire più esperti e, per questo, innaturale, la tensione appare nelle nostre azioni.

Inoltre, è possibile che le abitudini che si sono sviluppate nelle relazioni precedenti influiscono su di noi o un partner e dobbiamo ancora sviluppare nuovi. Fortunatamente, quando una persona è carina, siamo pronti a dargli una seconda possibilità.

Nel recente passato, si credeva generalmente che il primo bacio non dovesse funzionare! Inna Khamitova condivide le sue osservazioni: “Ricorda i film dei 40-50, quando il giovane baciò la ragazza, fu obbligata a dargli uno schiaffo in faccia o organizza una scena:“ Come ti osi? Cosa ti permetti?”Da allora, le norme culturali sono cambiate, e ora questo comportamento sembra strano”.

Ma l’antico poeta romano Katull era insaziabile in termini di baci: “Dammi un migliaio di baci, e cento e altri migliaia e un secondo centinaio e un altro migliaio e un centinaio e altro …” – implorò la sua ragazza. In effetti, è difficile immaginare ciò che potrebbe ancora portarci le stesse esperienze luminose ed eccitanti, quindi avvicinarci e darci minuti di delicata e dolce dissoluzione l’uno nell’altro.

Test di compatibilità

Questo è necessario non solo per provare piacere ancora e ancora. “Baciando, scambiamo informazioni importanti”, afferma Irina Panyukova. – Ci sono molti recettori sulla superficie delle labbra e della lingua – tattile, temperatura, gusto. Con il loro aiuto, otteniamo molti dati sullo stato del partner. Immediatamente sentiamo il tono dei suoi muscoli, capiamo cosa sono morbidi, rilassati o duri. Questo parla del suo stato emotivo.

Scambio di saliva – Una sorta di test per la compatibilità biologica. Dopotutto, contiene ormoni, enzimi e altre sostanze che danno la nostra età, fertilità, forse anche fedeltà. Il senso dell’olfatto è anche coinvolto. Cercando di apprezzare, spesso cambiamo il nostro odore naturale con la profumeria. Più importante è il ruolo del bacio.

La piega nasolabiale e il labbro superiore sono un’area in cui i feromoni sono intensamente formati, attraenti per le persone del sesso opposto della sostanza. Non li riconosciamo come un odore: inalessiamo e analizziamo inconsciamente. Questo è un altro test di compatibilità “.

games-of-the-eth-anniversary-not-ctopgame-1

Decades games do not exist

Hi all! All summarize the results of the decade. After all, the event! Different publications call the game decades according to their version, and each of them argues in its own way. New York Times called the best game of the decade GTA V. The popular vote on Metacritic recognized the best game of the decade The Last of US. People argue, people are angry, people write angry comments, and I look at all this from the side and feel like a white sheep.

Kar-car … hello it’s me

By what principle is the “game of the decade” determine? I recently stumbled upon the video of Jim Sterling, where he discusses the most influential game of the decade.

For example, Dark Souls. This is one of the most influential games of the decade. This is true. She has a lot of imitators and followers. Dark Souls created a trend, a whole direction called “Souls Like”. As Jim himself noted, only more than half of them are either garbage from early access or a passage. Really good only three or four. And this too, true. In addition, the “most influential” and “created the trend” not always synonyms for the words “the best” or even just “good”. We had a trend for Lutboxes if anyone else remembers. Fortunately, it remains in the past. I hope that in the future we will find a way to get rid of microtransactions and “live service” too.

Returning to Dark Souls, I think there is nothing wrong with the fact that they take an example from class games. Resident Evil 7 took something from Alien Isolation. In fact, there are a lot of common elements, from the interface to some gameplay mechanics. The Last of US had a follower in the person of God of War (2018). And the fighter in Yakuza 7 is suspiciously very similar to a fight in Persona 5.

Someone will say the “game of decades” is the one https://sistersitescasino.co.uk/casinos/winzino-casino/ in which there are revolutionary gaming mechanics. The Witcher 3: Wild Hunt and The Last of US has no revolutionary gaming mechanics. At all! They have only a high level of execution and the incredible talent of developers. For this and fell in love. And what, is that few?

Look. I do not understand all these votes and the choice of the “best game of the decade” and that is why.

No matter how good it is The Witcher 3: Wild Hunt, she does not have what Dark Souls has. No matter how good Dark Souls is, she does not have what The Last of US has. No matter how good it was The Last of us, she does not have what Persona 5 has. No matter how good Persona 5 is, she does not have what Yakuza 0 has. This is a vicious circle. Decades games do not exist.

Very subjective

Grand Theft Auto 5. One of the best games according to many publications. I do not argue with this. She is high -budget and cool. I like her scope. But …

About GTA V. I have a problem with her. How to put it so that you understand me. Of all the highly estimated top toys of the decade GTA V, the only game that I do not want to return to. Why? Because at some point she was so “blessed” that I began to look at her sickening. Gta online is even more annoying me than fun. Do not understand me wrong. GTA V is a very good game, but I have a car and a small cart of complaints about both multiplayer and a single company. And to be completely honest, I hate GTA Online, but this is very subjective. Now I will explain why.

Once I went to GTA Online and some kind of … young man stuck to me. Very young judging by his behavior. He began to kill my character from a sniper rifle hid behind the building. The game announced: “The duel has begun – the score is 11: 0 not in your favor”. I tried to get rid of him, so he began to pursue me. Then he began to write in me in a personal. “Add friends, look at how cool”. At that moment I realized that I hate gta v. But in fact, there were several such moments. Another time was connected with the robberies when I went through one of the affairs with seemingly sensible people, but we still failed the task over and over again, simply because one of us made a small mistake. Sometimes I, sometimes someone else. And this leads to another sore problem GTA since the time of the third part, which for some reason it is customary to keep silent – very linear missions. Before the absurd is linear. Well, you know, a game in the open world with missions, where you should do only as it is conceived by a gamed -designer, and not as you want. The minimum of variability and GTA V does not encourage creative thinking. Rather, on the contrary, it punishes for it. I wrote about this in detail on the Blog “MGS V after four years”.

When Daur Avidzba, in 2013, said that “gta v is a game in which you want to live!”, I thought to myself – no! I refuse to live like that. Zelda is a great game. For example. And GTA V is not like that in my eyes.

Unlike GTA Online, I love the multiplayer The Last of US. He is brutal, he is merciless, he is tactical and he is just awesome. Like a single campaign. I spent 200 hours in it. Probably even more. There is really one problem. You cannot go there like in GTA Online just “get to”, “blow in”. Such do not linger there for a long time. The Last of US multiplayer requires a player to think well, react and do everything quickly and if you deal with this, the game rewards you. You can even win, playing one against four. And the multiplayer The Last of US This is another evidence of how gorgeous the game is generally gorgeous in its gaming mechanics.

In short, I, like for example, and Denis Karamyshev really like this type of competitive multiplayer where there is no stupid division into levels, and even if there is, it still decides your skill as a player, and not your character skill.

By the way of Denis. I do not agree with him and those who say that in Bioshock Infinite bad shooting mechanics. I just don’t understand what they are talking about. I am more than suits. Action is dynamic, art is magnificent, interesting characters. Cool toy! Unlike GTA V, I want to return to her. Why people sometimes say a “corridor” shooter, if in fact it is an aren -a -scent a shooter? You are locked on the arenas to fight enemies, not in the corridors. Moreover, the locations are always spacious and there is freedom for action. But I understand that everything is subjective.

For example, under the videos of Katerina Krasnopolskaya, some evil people love to write that she has a nasty voice. And in my opinion she has a pleasant voice. And in Bioshock Infinite good shooting mechanics. I have my opinion and I am faithful to him. In both cases. I don’t understand what these people are talking about. I love Katya. In the sense of Bioshock Infinite. I remember her in this decade. I mean Katya. That is the game. I am confused! So … go to Yakuza!

cultural-aliness-1

Cultural time.

But today is not about that ..
Today in my city (g.Seversk, Tomsk Region) were artists of the Moscow Theater with the program “Territory of the culture of Rosatom”.The performance was called “Western” (ironic detective, adventurous comedy).

Plot:
In the honeymoon, on vacation in the mountains, the newly made newlywed disappears. There is no news from her for 10 days. The hero turns to the police when he suddenly informs him of the Kure of the Local Church, the joyful news that his wife is alive. She herself appears soon. But he does not recognize it, and again the police commissar is connected to this difficult history to find out who is telling the truth.

I must say that the performance kept in suspense all 2 hours, but at the same time was very funny. The game of actors is just great. I really liked it. The end of the first action was very sudden (and even slightly frightened the shot at the end).
But it turned out that these were daisies.=)
In continuation, everything was tied even more!
And I must admit that the ending was approximately at the level of COD: mw2. It was so unexpected and suddenly. No one could have imagined that the main villain would be. (I will specifically not say =) Suddenly someone still manage to see this performance, but it is worth watching it)
After the end, a wave of various emotions surged, which inspired me to create this blog.

Thanks to everyone! I love Stopgame. I hope that I can someday be able to help in something! Prefabrication =)

I am out that I could not insert photos, because I was sitting far away, they turned out not very high quality.

This is my first blog, so if there are any https://nonukcasinosites.co.uk/casinos-not-on-gamstop/ wishes or instructions will only be happy!(As you know, experience leads to an intelligent choice, and stupid choice is made to it) =)

The best comments

it is impossible, because the rest of the posts will be the same or worse.
it is possible, because the guy must be supported, but with the instruction to the path of the best blogs.

And today in the neighboring city (I work there in the aforementioned music love) Hindus arranged a fair, well done =)
On the subjug – guys, the newcomer himself, to say so, but still, it pleases that the newcomer does not write something like “Ahh i tuta the muddy put everything quickly plus adyn11111!“So let’s support the guy? I know how important it is)

no, there are no problems with them. They are small, go around on everyone in a row and they do not care for words. I just feel sorry for such people who will consider the Songs of Syava’s songs, and after each change, go smoking = (

“You can, because the guy must be supported, but with instruction to the path of the best blogs.”
That is what I wanted to achieve my first blog! It’s a pity not everyone understood this = (

“Ahh I am the muddy tuta put everything quickly plus adyn11111!”-so only the bitten students write 1-5 class =)

In general, Doncorleone thanks for the support =)

They are cool and adults already! : 3, you need to match!))): 3
In addition, classmates look)))))
*And the tuta is such a big icon Sarcasm*)))))

Believe me, it seems to be a problem only until you become older. Yes, of course, just pumping biceps is not all – the jackals are lagging behind, but they can stop the crowd, so you first need to think with your head – do not go there, not say unnecessary words there – if you are suitable for some left -wing claims, do not give your first will, but if you rod on you, you come across something under your arm. And so, when communicating on the shelves, everything will explain everything, and there will be no problems with the cut (chloride, rubbing along the gateway to squeeze the hundredths of a fifth grader), with more serious people, because the latter, respectively, are not exchanged for trifles and do not climb without reason)

Not at all, friendly) and before- I have never seen a stooped schoolboy of grade 1-5, 7- a minimum. Well, this is what he saw;)