Call of Duty 3 Review. An unusual version of the usual “witch”?
Series Call of Duty I have been wearing studios for a long time. It got to the funny: Cold War One team began, after a year the development was transferred to the second, and the others were done in general. For the sake of superprofits, of course! I want to write that it was not always, but this is cunning. Already at the beginning, a slender series COD, COD 2 And Modern Warfare I replenished the spy from Treyarch, which was given the right of their own number.
Call of Duty 3 known much worse than others. Largely because I did not go to a PC, which in 2006 was still considered The main thing game platform. There are other differences, because of which the third number of number is kept in the mansion from the rest: this is the first game of the series not Infinity Ward, She has another engine, and the differences are opened during the passage. Let’s start with them.
Disclaimer: At first I wanted to write that I was going to go through COD 3 on WII, to get unusual and, so to speak, exclusive impressions, but then I decided not to deceive. In fact, the explanation is easier: among the platforms on which the game was released, I have only a console Nintendo. I hope the choice WII Add freshness to the game for the game already 2006.
Not like everyone else
I didn’t have to wait a long time after the launch. COD 3 Immediately demonstrates independence and uses a third-person KAT-scene in the narrative. Not the only case in the series, but this was not found in the classical parts. In the original trilogy Modern Warfare Same. The videos are demonstrated between the chapters and theoretically replace the level of loading levels. In practice, this means that Not a single one KAT-scenes cannot be missed. Since the exit from the game drops the progress accumulated after the beginning of the chapter, with measured passage, most of the videos will pass before the eyes at least twice.
The introductory briefing with a courteous voice of a ordered storyteller tells about the state of war and changes in the balance of forces. Second difference: the plot is concentrated on One a specific event, not the whole war. Such an honor was awarded Falez operation – The battle of 1944, which became the key to the liberation of France from the Nazis. The story is divided by 14 chapters lasting 30-40 minutes each – a format suitable for the local conservation system. In fairness, I will note that Call of Duty 3 inherits the manner of demonstrating an event from different sides. The player is immersed in the role of soldiers of British, American, Canadian and even Polish troops. The Red Army on the West European Front is logical.
In the course of passing the player, they periodically forced to fulfill QTE – Another distinguishing feature of the third part. They meet infrequently and do not pull attention. Hand -to -hand combat, installation of explosives – no more and is not remembered. IN WII-Covers QTE are not a simple fucking buttons, but meaningful Actions: The same bomb platoon is a consistent setting of a fuse. Pleasant bonus for players on the console Nintendo.
To maintain balance, we will immediately add a minus of the release to WII. Yes, of course graphics. Low resolution in shooters – very, very bad. At times even The opponents are not visible. Artists with gamemeemes, add oil into the fire, placing enemies in camouflage in the forest. In the distance so that life does not seem like honey. Understand – realism, But in such episodes, the game turns into a run to the nearest shelter with subsequent shooting at the outbreaks. Repeat.
Okay, the situation is not casinosnogamstop.co.uk so terrible. The developers tried to make the game for different characters of the unlike, and the tasks are different from each other. Available: Pokatushki by car according to an open location with periodic release of hostages;tank battles with a colorful Polish accent;Attempts to stealth to the first shootout. Of the relatively small, fights in a close city quarter and the mentioned episodes with the installation of explosives are remembered. But it is always necessary to remember that In the dry residue The player is familiar “Kolda”: endless shooting at hundreds of sparked enemies. At times, you don’t need to shoot, because good and, as it seems when passing, immortal allies calmly cope with enemies on locations. It remains only to move on.
Not where always
Stop hiding an elephant in a chipstone shop. Let’s move on to the main: How Call of Duty played on WII? The impressions are strikingly different from shooting from a conventional gamepad. There is no convulsive, but at the same time monotonous rotation with sticks. Near battle requires real physical movements. The shooter on the console Nintendo – A guaranteed way to cheer up Even a very tired person late in the evening.
Unlike PCs and other consoles, on WII The sight is not fixed, but free Walks on the screen. It seems to be a plus, but the situation is more complicated. The camera moves with the crossroads, depending on its position. It turns out that it is required to shoot strictly to the moment the turn drives the tip. In this situation, the absence of a “dead zone” is critical: the camera begins to move at Anyone deviation of crossroads from the middle of the screen. Because of this, there are also problems with scripting scenes, when the game seems to give a rest, but the player is forced to superior Remote.
To management difficult get used to: you need to constantly move your hand in different directions, synchronize the work of the fingers in a new way. You can just aim only if the enemy freezes, but here it happens rarely. To look out from behind the shelter, the player must carefully and without unnecessary movements turn the remote control. I guarantee that this process will quickly break and use the shelters You will not. Auto priority is available, but helps as often as it interferes with.
Since such a thing, then let’s move on to “Beating sorcery” – Part of the review of any review of any Call of Duty. IN COD 3 I would like to scold a game design. It is not bad by itself, but in 2020 you understand how much He is outdated. Ways of further promotion on the map can be non -obvious, but you perfectly understand what angle the enemy will hide. That’s right, for Each. It is necessary to adjust the sight in advance that with WII‘seam management is inconvenient.
Further. Treyarch use the most banal techniques for creating additional difficulties to the player to improve the synchronization of gameplay with the plot. For example, in the penultimate chapter, a group of soldiers with a terrible battle holds the point that the plot is served impossible. To create the most uncomfortable situation, gamemeracies arrange spavna everywhere: in front of the player, on the sides, several behind his back, and enhance the frequency of the appearance of enemies. After passing, a feeling of hatred for developers grows, but not the happiness of overcoming.
If the player breaks through pain, psycho and outdated game design, he will find that managing the shooters through controllers WII After getting used to it may be comfortable, than classic gamepads. The amendment for constant movement of the camera occurs on the machine, and switching to another target is much more organic due to the fact that the player controls the speed of turning myself, and not through the sensitivity of the stick in advance. In this regard, vimotes similar to a computer mouse.
But everything is the same
The beating did not end. IN Call of Duty 3 One of the most template And superficial plots in the series. We will be honest: the best parts do not represent the top of the scenario skill, but here the situation reaches a ridiculous. Before us is a banal military drama filled with a cliche of such stories. Suicide orders of the command in place. The quarrel between the allies, which leads to separation, and after the tragedy evaporates, There is also. The arrival of allies at the last moment, when there is no longer hope of salvation? Of course in stock! It is even strange to observe the unusually small concentration of American patriotism. .
However, the game is not without positive points. And enemies are good for such games. On large and open locations, opponents Trying to interact, Diligently “smoke” the protagonist from shelters, but they themselves do not rush headlong. The production of script scenes has not yet grown to the level Modern Warfare, but surpasses the first two parts. More COD 3 Trying in nonlinearity: The player is periodically given a choice of which route to go further.
Before the conclusions, a small paragraph of the technical condition of the game. The schedule has already mentioned: a low resolution in combination with the work of artists left an unpleasant impression, although the characters are not bad and the soap is not particularly noticeable. Level animations PS2 In 2020, they look funny, but are explained by the status of the transitional project generations. Investigation occurs only in Very mass scenes, however, with the addition of effects, the situation worsens – closer to the finale of such episodes is becoming more and more. There are also several bugs for the passage, of which only one – when performing QTE – interfered with the passage.
Call of Duty 3 – Exactly Not the worst Part of the series. Yes, it stands apart among the early games and has an unpleasant status of “intermediate”, but this is not a reason to ignore. If you decide to arrange a marathon in a series, it is not recommended to skip COD 3.
For First Shooter on WII It is worth choosing something else. Surely there are games that are less painfully introducing to the mechanics, and there will be more pleasure in them. I think it is worth trying something from rail tires.
Pros: Very good QTE adaptation, relatively successful attempts to diversify the gameplay;
Cons: outdated game design, template plot, simple Core mechanic;poorly suitable for training shooting at WII.