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VIP-Belohnungen und Cashback im Slotexo Casino

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Im Slotexo Casino können Sie Ihr Gamerlebnis mit dem VIP-Prämienprogramm und den Rückvergütungsangeboten deutlich verbessern. Mit erhöhten Stufen entdecken Sie besondere Vorteile, die speziell für treue Spieler wie Sie gestaltet wurden. Erfreuen Sie sich über erhöhte Auszahlungslimits und maßgeschneiderte Aktionen. Außerdem steht ein wöchentlich wiederkehrendes Cashback-Programm auf Sie, um Verluste zu kompensieren. Wollen Sie wissen, wie Sie sich für diese attraktiven Vorteile eignen und sie bestmöglich https://slotexocasino.online/ nutzen können? Wir zeigen Ihnen die Einzelheiten.

Die wichtigsten Erkenntnisse

  • Das VIP-Prämienprogramm von Slotexo gewährt gestaffelte Vorteile, darunter personalisierte Boni, höhere Auszahlungslimits und exklusive Eventeinladungen für treue Mitglieder.
  • Die Qualifikation für den VIP-Rang basiert auf konstanten Einzahlungen, Spielvergnügen und der Teilnahme an Werbeaktionen und Events.
  • Das Cashback-Programm vergütet Spieler wöchentlich auf der Basis ihrer Verluste, wobei die Anteile je nach Spielart unterschiedlich sind.
  • Spieler können ihre Belohnungen optimieren, indem sie ihr Gaming verfolgen, Rückvergütungen mit anderen Promotions kombinieren und Spielziele setzen, um ihre Erträge zu steigern.
  • Durch die Mitwirkung an der Community und am Aktionskalender sind die Spieler auf dem neuesten Stand und können ihre Spielstrategien verbessern, um bessere Rückvergütungen und Belohnungen zu bekommen.
  • Das VIP-Belohnungsprogramm verstehen

    Wenn Sie dem VIP-Belohnungsprogramm im Slotexo Casino beitreten, eröffnet sich Ihnen unmittelbar eine Welt besonderer Vorteile, die speziell auf Sie zugeschnitten sind.

    Jede VIP-Kategorie bietet exklusive Annehmlichkeiten, die Ihr Spielerfahrung optimieren. Im Laufe Ihres Vorrückens erhalten Sie personalisierte Prämien, High-Stakes-Aktionen und engagierten Kundensupport, der gewährleistet, dass sich jeder Zeitpunkt hier einzigartig anfühlt.

    Wenn Sie die Belohnungssysteme verstehen, können Sie Ihre Privilegien optimieren. Je mehr Sie teilnehmen, desto größer werden Ihre Prämien. Sie sichern sich exklusive Gaben, Einladungen privaten Ereignissen und zusätzliche Annehmlichkeiten.

    Alles ist darauf konzipiert, Sie zu begeistern und zu begeistern. Entgehen Sie nicht diese fantastischen Gelegenheiten, die Ihr Gaming-Erlebnis revolutionieren. Erleben Sie den VIP-Status und genießen Sie sich vom Slotexo Casino umsorgen wie nie zuvor!

    So qualifizieren Sie sich für den VIP-Status

    Um den VIP-Status im Slotexo Casino zu erreichen, müssen Sie bestimmte Bedingungen bewältigen, die Ihr Verpflichtung für das Gaming-Erlebnis demonstrieren.

    Es geht nicht nur ums Spielen; es geht darum, die VIP-Ziele zu erfüllen, die Ihren Rang aufwerten. Dies sollten Sie beachten:

  • Zahlen Sie ständig ein und genießen Sie Ihre bevorzugten Spiele
  • Pflegen Sie das Spiel regelmäßig weiter, um Verbundenheit zu beweisen
  • Partizipieren Sie an den Events und Ereignissen des Spielcasinos
  • Erhalten Sie Zähler, die Ihre Wettaktivität reflektieren
  • Besondere Vorteile einer VIP-Mitgliedschaft

    Mit dem VIP-Status im Slotexo Casino genießen sich Ihnen einzigartige Annehmlichkeiten, die Ihr Gaming-Erlebnis verbessern. Als VIP-Mitglied erhalten Sie außergewöhnliche VIP-Vergünstigungen und können die Casino-Atmosphäre maßgeschneidert auf Sie anpassen.

    Denken Sie an erhöhte Gewinnlimits, personalisierte Account-Manager und besondere Prämien, die Ihr Spiel attraktiver erleben.

    Die unterschiedlichen Belohnungsstufen sichern, dass Ihre Belohnungen umso attraktiver werden, je mehr Sie spielen, wodurch ein aufregender Kreislauf der Spannung entsteht.

    VIP-Mitglieder bekommen außerdem Zugänge zu exklusiven Events, sowohl virtuell als auch offline, bei denen Sie sich mit weiteren High-Rollern verbinden können.

    Erfahren Sie den prächtigen Lebensstil einer VIP-Mitgliedschaft und erreichen Sie bei Ihrem Gaming-Abenteuer denkwürdige Höhen.

    Die Belohnungen sind nicht nur Annehmlichkeiten; sie sind eine Einladung, Teil von etwas Besonderem zu sein.

    Das Cashback-Programm dargestellt

    Haben Sie sich jemals gewünscht, einen Teil Ihrer Verluste wiederzuerlangen?

    Mit dem Cashback-Programm von Slotexo Casino können Sie diese herausfordernden Momente in Gelegenheiten transformieren.

    Lassen Sie uns erklären, wie es funktioniert, wer zugelassen ist und wie Sie Ihr Cashback effektiv einlösen können!

    So arbeitet Cashback

    Während Sie Ihre Favoriten im Slotexo Casino spielen, ist es vielleicht aufregend zu wissen, wie das Cashback-Programm arbeitet. Es soll Ihnen einen geringen Schub geben und Ihr Spielerlebnis noch spannender machen. So arbeitet es:

  • Ihre Verluste werden wöchentlich ermittelt, um Ihren Cashback-Betrag zu bestimmen.
  • Sie nutzen besondere Cashback-Strategien und würdigen loyale Spieler großzügiger.
  • Der Cashback-Prozentsatz schwankt und ermöglicht Ihnen Anpassungsfähigkeit für unterschiedliche Spiele.
  • Sie können das Cashback für kommende Wetten verwenden oder es bei Bedarf auszahlen.
  • Wenn Sie die Cashback-Berechnungen verstehen, können Sie Ihre Strategie erheblich verbessern und garantieren, dass Sie den maximalen Ertrag aus Ihren Anlagen erlangen.

    Lassen Sie sich diese fantastische Gelegenheit nicht entgehen und verwenden Sie sie komplett!

    Teilnahmevoraussetzungen

    Um sich für das Rückerstattungsprogramm von Slotexo Casino zu qualifizieren, müssen Sie einige grundlegende Anforderungen erfüllen, die garantieren, dass Sie dieses vorteilhafte Feature voll ausnutzen können.

    Zunächst müssen Sie VIP-Kunde werden und bestimmte Bedingungen erfüllen. Dazu gehört in der Regel eine kontinuierliche Spielhistorie und das Erreichen eines Mindestbetrags. Sobald Sie diese Verpflichtung eingegangen sind, können Sie unglaubliche Vorteile genießen!

    Es ist wichtig, die Rückerstattungsanforderungen zu verstehen, da diese Bestimmungen garantieren, dass Sie für Ihre Treue belohnt werden.

    Keine Sorge; diese Bedingungen sind erreichbar und lohnend. Durch konstante Interaktion mit dem Casino optimieren Sie Ihr Erlebnis und genießen die Vorteile, die Sie als wertvolles Mitglied der Slotexo-Community genießen.

    Einlösungsverfahren

    Sobald Sie die Bedingungen erfüllt und sich als VIP-Teilnehmer bei Slotexo Casino etabliert haben, ist der Zugang auf Ihre Rückerstattungsprämien ein reibungsloser Vorgang.

    So kommen Sie schnell in den Genuss Ihrer Vorteile:

  • Entscheiden Sie Ihre gewünschten Rückerstattungsmethoden : Slotexo bietet zahlreiche Alternativen, die Ihren Wünschen entsprechen.
  • Senden Sie Ihre Anfrage : Füllen Sie das leicht verständliche Formular zur Cashback-Einlösung aus.
  • Bestätigung erhalten : Sie erhalten sofort eine Rückmeldung über Ihren Rückerstattungsstatus.
  • Erfreuen Sie sich über Ihre Belohnungen : Das Saldo wird auf Ihrem Account angezeigt und steht zur Verwendung bereit.
  • Mit diesen einfachen Schritten werden Sie feststellen, dass das Rückerstattungserlebnis nicht nur vorteilhaft, sondern auch unglaublich wirksam ist.

    Teilnahmekriterien für Cashback-Belohnungen

    Wenn Sie die Nutzen der Cashback-Prämien im Slotexo Casino nutzen möchten, müssen Sie bestimmte Teilnahmebedingungen erfüllen, die garantieren, dass Sie Ihr Spielvergnügen optimal nutzen.

    Stellen Sie sich zunächst fest, dass Sie ein registriertes Mitglied sind und aktiv innerhalb der festgelegten Prämienstufen spielen. Ihre Cashback-Qualifikation hängt von Ihrem Spielvolumen und Ihrer Spielintensität ab. Je mehr Sie spielen, desto mehr können Sie gewinnen!

    Zusätzlich können bestimmte Spiele mehr zu Ihrem Cashback hinzufügen, sodass Sie Ihre Prämien durch eine kluge Auswahl erhöhen können.

    Durch die Überwachung Ihres Fortschritts im VIP-Programm können Sie auch in höhere Stufen aufsteigen, die Ihnen steigende Boni gewähren.

    Erhöhen Sie Ihr Cashback-Möglichkeiten

    Um Ihr Cashback-Möglichkeiten im Slotexo Casino zu erhöhen, ist es wichtig zu begreifen, wie Cashback-Prämien funktionieren und welche Strategien Sie zur Steigerung Ihrer Erträge nutzen können.

    Indem Sie Ihr Gameplay im Auge beobachten und sich auf berechtigte Spiele fokussieren, können Sie Ihre Cashback-Vorteile erheblich steigern.

    Lassen Sie uns untersuchen, wie Sie Ihr Spielerlebnis in bessere Prämien umwandeln können!

    Cashback-Vorteile verstehen

    Die Erhöhung Ihres Cashback-Möglichkeiten kann Ihr Spielvergnügen im Slotexo Casino deutlich steigern. Das Verständnis der Cashback-Vorteile kann entscheidend sein, aber es ist notwendig, einige übliche Cashback-Missverständnisse auszuräumen.

  • Cashback-Prämien sind nicht nur ein Gimmick; sie bieten reale monetäre Nutzen.
  • Viele Gamer ignorieren qualifizierte Spiele, die zum Cashback beitragen.
  • Sie können Cashback mit anderen Promotions kombinieren, um größere Belohnungen zu bekommen.
  • Konstantes Spielen kann Ihren Cashback-Prozentsatz mit der Zeit erhöhen.
  • Strategien, um mehr zu erhalten

    Wenn Sie wissen, wie Sie mehr Cashback erhalten, kann sich Ihr Gesamterlebnis im Slotexo Casino deutlich steigern. Um Ihr Cashback-Potenzial zu maximieren, erkunden Sie die angebotenen Loyalitätsprogramme. Diese Optionen sind nicht nur Vorteile – sie sind Ihr Schlüssel zu höheren Vorteilen.

    Indem Sie ständig spielen und Ihre Favoriten spielen, klettern Sie in den Rängen auf und erhalten Zugriff zu größeren Belohnungen.

    Lesen Sie die Voraussetzungen genau durch. Es ist entscheidend zu wissen, wann Sie Ihr Geld zurück nutzen sollten. Wenn Sie Ihr Einsatz auf spezielle Angebote abstimmen, können Sie Ihre Erträge maximieren.

    Bestimmen Sie sich Vorgaben für Ihre Einsätze und kombinieren Sie diese mit Geld-zurück-Chancen, um mehr Prämien zu erhalten. Jede Wahl ist wichtig, also nutzen Sie das Beste aus Ihrem Treueprogramm.

    Verwenden Sie diese Methoden und sehen Sie, wie Ihr Rückvergütung erheblich wächst!

    Vergleich von VIP-Prämien und Rückvergütungsvorteilen

    Obwohl sowohl VIP-Prämien als auch Cashback-Vorteile Ihr Online-Erlebnis steigern können, erfüllen sie abweichenden Zwecken und bedenken die abweichenden Vorlieben der Teilnehmer.

    VIP-Vorteile steigern Ihren Spielspaß und bieten besondere Momente, die Ihnen das Gefühl geben, geschätzt zu werden. Eine zuverlässige Cashback-Strategie garantiert Ihnen hingegen, einen Teil Ihrer Einbußen wiederzubekommen und schafft so ein Schutznetz für Ihr Konto.

    Beachten Sie bei der Wahl folgende Punkte:

  • Zu den VIP-Vorteilen können maßgeschneiderte Boni und Einladungen zu besonderen Anlässen dazugehören.
  • Rückvergütungsvorteile bieten eine vorhersehbare Möglichkeit, Niederlagen zu bewältigen.
  • VIP-Angebote honorieren Treue in der Regel mit im Laufe der Zeit wachsenden Prämien.
  • Cashback kann Ihnen dabei unterstützen, Ihr Spielerlebnis ohne übermäßiges Risiko zu bewahren.
  • Letztendlich liegt Ihre Wahl davon ab, welches Gefühl Ihr Spielerlebnis haben soll.

    Wie tracken Sie Ihre Prämien und Cashbacks

    Die Verfolgung Ihrer Belohnungen und Cashbacks kann Ihr Spielerlebnis im Slotexo Casino erheblich verbessern. Mit einer effektiven Belohnungsüberwachung haben Sie Ihren Progress im Auge und wissen genau, was Sie verdienen.

    Kontrollieren Sie zunächst regelmäßig Ihr Account-Dashboard. Dort sehen Sie detaillierte Informationen zu Ihrem Belohnungsstatus.

    Nutzen Sie die App von Slotexo, um Echtzeit-Updates zu Ihrer Rückvergütungsüberwachung zu bekommen. Auf diese Weise haben Sie Ihre Vorteile jederzeit und überall im Auge.

    Zögern Sie keinesfalls, sich an den Kundenservice zu kontaktieren, wenn Sie Unterstützung benötigen. Wir unterstützen Ihnen gerne dabei, Ihre Prämien zu optimieren.

    Indem Sie informiert und strukturiert sind, können Sie die Ergebnisse Ihres Spiels wirklich genießen und jede Drehung in eine Chance auf bessere Gewinne umwandeln.

    Viel Spaß beim Verfolgen!

    Ratschläge zur Teilnahme an den Werbeaktionen von Slotexo

    Um die aufregenden Aktionen von Slotexo bestmöglich zu verwenden, sollten Sie proaktiv und engagiert bleiben. Hier sind einige Tipps, um Ihr Ihre Teilnahme bei Aktionen zu verbessern und Ihre Belohnungsstrategien zu optimieren:

  • Schauen Sie regelmäßig im Promotionskalender von Slotexo nach neuen Offerten.
  • Legen Sie Erinnerungen für zeitkritische Werbeaktionen fest, um zu gewährleisten, dass Sie nichts übersehen.
  • Nehmen Sie sich an Community-Diskussionen, um Insider-Tipps und Kniffe zu entdecken.
  • Experimentieren Sie mit verschiedenen Bonusarten, um herauszufinden, was am optimalsten zu Ihnen passt.
  • Die Teilnahme an diesen Aktionen steigert nicht nur Ihre Möglichkeiten auf maximale Belohnungen, sondern intensiviert auch Ihre Verbindung mit der Slotexo-Community.

    Testimonials von VIPs und Cashback-Nutzern

    Sie werden sofort von echten VIP-Mitgliedern hören, die die fantastischen Vorteile und Cashback-Boni im Slotexo Casino genossen haben.

    Ihre Erfolgsgeschichten präsentieren nicht nur einzigartige Vorteile, sondern verdeutlichen auch, wie diese Prämien Ihr gesamtes Spielerlebnis verbessern.

    Lassen Sie sich begeistern und entdecken Sie, was der VIP-Rang Ihnen tatsächlich bieten kann!

    Einzigartige VIP-Vorteile

    Als VIP-Mitglied im Slotexo Casino genießen Sie einzigartige Vorteile, die Ihr Spielerfahrung erheblich aufwerten.

    Sie werden feststellen, dass unsere VIP-Vorteile darauf konzipiert sind, Ihre Treue zu honorieren und Ihnen eine persönliche Betreuung zu bieten, die den wesentlichen Vorteil darstellt.

    Denken Sie daran, Sie gönnen sich:

  • Maßgeschneiderte Aktionen nur für Sie
  • Zugang zu einzigartigen Wettbewerben
  • Engagiertes VIP-Unterstützungsteam 24/7 erreichbar
  • Sonderboni für ausgewählte Games
  • Diese Loyalitätsboni stellen sicher, dass Ihr Spielerlebnis aufregend bleibt und Sie sich als Teil unserer Elite-Community geschätzt fühlen.

    Das Erlebnis geht über das einfache Spielen darüber hinaus – es geht darum, sich bei jeder Einwahl speziell und wertgeschätzt zu erleben.

    Treten Sie den Reihen glücklicher VIPs bei, die tatsächlich verstehen, was es heißt, im Slotexo Casino wie ein König verwöhnt zu werden!

    Cashback-Erfolgsgeschichten

    Sie fragen sich, wie VIP-Mitglieder im Slotexo Casino von ihrer Loyalität profitieren? Sie sind nicht allein! Unzählige Spieler haben motivierend Erfolgsgeschichten über ihre Erfahrungen mit Rückvergütungen geteilt.

    Nehmen wir zum Beispiel Sarah; nach einem aufregenden Monat erhielt sie einen atemberaubenden Cashback von 20 % auf ihre Verluste, der ihr half, sich neu zu orientieren und ihr Spielerlebnis neu zu genießen. Und dann ist da noch Tom, der seinen Cashback nutzte, um neue Spiele auszuprobieren und Verluste in neue Spannung und große Gewinne zu verwandeln!

    Diese Erfahrungsberichte unterstreichen die mächtige Wirkung von Cashback – es transformiert scheinbar verlorene Momente in Chancen. Das VIP-Programm von Slotexo ist nicht nur ein Programm; es ist ein Rettungsanker, der das Spielerlebnis neu gestaltet und dafür sorgt, dass Sie mit Vertrauen und Spannung spielen.

    Optimiertes Spielerlebnis

    Erleben Sie einzigartigen Spielspaß im https://tracxn.com/d/companies/australian-online-casino/__ha7zfZkh6fga_X923E77u6qA8hVduW0bEMQRWHc-LyM Slotexo Casino, wo VIP-Mitglieder von den einzigartigen Vorteilen und Belohnungen schwärmen, die ihr Spiel aufwerten.

    Mit individuellen Services wird Ihr Spielerlebnis zu etwas ganz Besonderem. Das lieben unsere VIPs:

  • Vorrangiger Zugang zu den neuesten Spielen und Events
  • Personalisierte Boni, die nur für Sie entwickelt wurden
  • Einzigartige Einladungen zu VIP-Turnieren und Aktionen
  • Dediziertes Supportpersonal 24/7 verfügbar
  • Wenn Sie am VIP-Gaming mitmachen, werden Sie die wahre Wertschätzung für Ihre Treue spüren.

    Je mehr Sie spielen, desto mehr werden Sie vergütet, wodurch eine starke Bindung zum Casino entsteht.

    FAQ

    Ist es möglich, VIP-Prämien mit Cashback-Angeboten verbinden?

    Sie können VIP-Prämien mühelos mit Cashback-Angeboten kombinieren! Indem Sie die VIP-Stufen erklimmen, erhöhen Sie Ihre Rückvergütungsberechtigung. Eine Win-Win-Situation: Optimieren Sie Ihre Vorteile und gestalten Sie jedes Spiel noch lohnender. Nutzen Sie die Annehmlichkeiten!

    Wie oft werden VIP-Prämien und Cashback verbucht?

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    Wie ein stetiger Fluss, der durch ein fruchtbares Tal fließt, variieren die Regelmäßigkeit der VIP-Boni und die Cashback-Ansammlung und erscheinen oft jeden Monat. Bleiben Sie dran, und Sie werden sehen, wie diese Prämien Ihr Spielerlebnis mit fantastischen Erlebnissen bereichern.

    Gibt es Verfallsdaten für meine Prämien und mein Cashback?

    Ja, Ihre Prämien und Ihr Cashback haben ein Ablaufdatum. Kontrollieren Sie die Verfalls- und Cashback-Richtlinien, um sicherzustellen, dass Sie keine Gewinne verlieren. Seien Sie informiert und nutzen Sie Ihre Prämien in vollen Zügen!

    Kann ich meine VIP-Mitgliedschaft mit jemand anderem teilen?

    Leider ist es nicht erlaubt, Ihre VIP-Mitgliedschaft zu teilen. Aufgrund ausschließlicher VIP-Berechtigungskriterien und strenger Richtlinien für die Weitergabe von Prämien ist es notwendig, Ihre Vorteile wie ein kostbares Mysterium für sich zu behalten.

    Was passiert mit meinen Prämien, wenn ich mein Konto schließe?

    Wenn Sie Ihr Konto aufgeben, erlöschen alle gesammelten Prämien. Aufgrund der strikten Einlöserichtlinien entgehen Ihnen potenzielle Vorteile. Denken Sie es sich sorgfältig – diese Vorteile könnten Ihnen mehr bedeuten, als Sie denken.

    Fazit

    Zusammenfassend lässt sich sagen: Slotexo Casino hebt Ihr Spielerlebnis mit seinem VIP-Belohnungsprogramm und seinen Cashback-Angeboten auf ein neues Level. Wussten Sie, dass VIP-Mitglieder durchschnittlich 20 % mehr Rendite auf ihre Einsätze erzielen? Mit dem VIP-Status und der Teilnahme am Cashback-Programm können Sie Ihr Spielerlebnis verbessern und exklusive Vorteile nutzen. Verpassen Sie nicht die Chance, Ihr Casino-Erlebnis zu verbessern – schließen Sie sich noch heute den Reihen glücklicher Spieler an und ernten Sie die Belohnungen!

    VIP-rewards en cashback bij Bruno Casino

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    Bruno Casino biedt een georganiseerd VIP-rewardsprogramma dat de spelerservaring verbetert door middel van gelaagde voordelen en cashback-incentives. Spelers kunnen deelnemen aan het programma en toegang krijgen tot extra beloningen op basis van hun engagementniveau. Begrip in de mogelijkheden van cashback en exclusieve promoties is cruciaal voor het nemen van weloverwogen beslissingen. Wat zijn de verschillende lidmaatschapsniveaus en hoe kunnen spelers deze beloningen effectief gebruiken casino bruno om hun spelresultaten te verbeteren?

    Belangrijkste punten

  • Het VIP-rewardsprogramma van Bruno Casino biedt diverse levels, stijgende premies en exclusieve promoties voor loyale spelers.
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  • Om in aanmerking te komen voor cashback, moet je beantwoorden aan een minimum storting, je accountstatus behouden en frequent meedoen aan het spel.
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  • Samenvatting van VIP-rewards bij Bruno Casino

    Bij Bruno Casino kunnen spelers hun spelervaring verbeteren met een aantrekkelijk VIP-rewardsprogramma dat is ontworpen om loyaliteit te waarderen en te belonen.

    Dit programma is een voorbeeld van VIP-exclusiviteit en biedt nauwkeurig opgebouwde levels die toegewijde spelers substantiële voordelen opleveren. Elk niveau binnen het beloningssysteem is ontworpen om voortdurend waarde te bieden en deelnemers aan te moedigen om vaker en tactischer te interacteren.

    Leden krijgen toegang tot gepersonaliseerde bonussen, exclusieve promoties en accountbeheer op maat, zodat aan hun unieke voorkeuren wordt voldaan. Het op gegevens gebaseerde ontwerp van het VIP-programma weerspiegelt het gedrag van spelers, wat leidt tot geavanceerde beloningen die in de smaak vallen bij topspelers.

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    Hoe u deelneemt aan het VIP-programma

    Deelnemen aan het VIP-programma van Bruno Casino is een simpel maar belonend proces voor spelers die het platform regelmatig gebruiken. Het aanmeldingsproces begint met spelers die actief deelnemen aan games, punten verzamelen en regelmatig spelen.

    Naarmate spelers hun gamingervaring verbeteren, zullen ze gaandeweg voldoen aan de vastgestelde VIP-kwalificatiecriteria. Hierbij wordt doorgaans gekeken naar bedragen van inzetten en loyaliteitscijfers van spelers.

    Zodra spelers in aanmerking komen, ontvangen ze waarschijnlijk een uitnodiging of kunnen ze hun interesse kenbaar maken door contact op te nemen met het klantenserviceteam. De criteria zijn ontworpen om trouwe spelers te belonen en ervoor te zorgen dat degenen die hun tijd en middelen in het casino investeren, uitgebreid profiteren van unieke beloningen, persoonlijke ondersteuning en geoptimaliseerde spelervaringen binnen de VIP-structuur.

    VIP-lidmaatschapsniveaus en hun voordelen

    Bruno Casino biedt een georganiseerd VIP-lidmaatschapsprogramma met verschillende niveaus, ontworpen om de spelerervaring te verbeteren.

    Elk niveau geeft toegang tot exclusieve voordelen die inspelen op de voorkeuren en gewoonten van loyale klanten. Zo krijg je op maat gemaakte voordelen die de gameplay significant verbeteren.

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    Lidmaatschapscategorieën verklaard

    VIP-lidmaatschap bij Bruno Casino biedt spelers een georganiseerd pad naar verbeterde beloningen, gesplitst in verschillende trappen die gericht zijn op diverse stadia van betrokkenheid en trouw. Elk niveau wordt gedefinieerd door specifieke lidmaatschapseisen, waardoor deelnemers kunnen stijgen op basis van hun gameplay en toewijding.

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    Naarmate spelers verder komen, krijgen ze toegang tot een reeks trouwvoordelen die hun game-ervaring verrijken. Deze pluspunten groeien met elk niveau, wat zorgt voor een verhoogde mate van engagement en consistent speelplezier.

    Spelers worden aangespoord om de lidmaatschapscriteria voor elk niveau te inzien, zodat ze hun spelstrategie doordacht kunnen plannen en hun prijzen doeltreffend kunnen maximaliseren.

    Op de lange termijn zorgt het gelaagde stelsel bij Bruno Casino ervoor dat trouw zowel erkend als waardevol is, wat een krachtige stimulans creëert om actief te blijven.

    Exclusieve VIP-baten

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    Veelvoorkomende vragen

    Hoe vaak worden VIP-beloningen en cashback berekend?

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    Samenvattend, de VIP-beloningen en cashbackprogramma’s bij Bruno Casino zijn ontworpen om de spelervaring voor toegewijde spelers aanzienlijk te verbeteren. Zo kan een speler die regelmatig speelt bij het casino, merken dat zijn nederlagen worden omgezet in aanzienlijke cashbackbonussen, waardoor hij een tweede kans krijgt om te spelen. Door tactisch te navigeren door VIP-niveaus en gebruik te maken van exclusieve promoties, kunnen spelers hun beloningen maximaliseren, wat uiteindelijk zorgt voor een meer lonende en aangename gamingervaring bij Bruno Casino.

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    Συνολικά, αυτές οι απόψεις δημιουργούν μια γενική ιστορία σχετικά με την εμπιστοσύνη και τη δέσμευση του Slothub Casino στην προστασία, αποδεικνύοντας ότι τα σχόλια των χρηστών είναι σημαντικά για την δημιουργία μιας δυνατής φήμης στον πεδίο της προστασίας.

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    “Sleeping Beauties” – the king woke up?

    The most difficult thing before the start of writing this blog was a search for a suitable quote from a book that could describe the story, and provide the first impetus in my narrative. And yes, here it is a book in miniature – all troubles, all problems from misunderstanding. It’s quite an relevant message, given the wave of sex scandals that have fallen on us recently. But we read books Stephena King not so for the sake of allusions to a modern (and not so) life, as for something else. And this is “Something else»We’ll figure it out now.

    First, take a look at authorship.

    You can talk about Stephen King a lot and for a long time (which we will do a little further), but what we know about his youngest son – Owen? Personally, before reading “Sleeping beauties” He was not familiar with the work of this “young” man – did not even know if there was it. Many heard about Joe Hill – The eldest son of the King couple, who has already managed to prove himself in the writer’s field, but Owen is more likely a dark horse. A fleeting conversation with Google showed me that he still has experience in this industry – a novel, stories, a story, even a graphic novel! – But his bibliography can not be compared even with the work of his brother, not to mention his father. Yes, and I don’t remember reading something that came out from under his pen. And this leads to two things-I can’t say with confidence that he brought something significant, being the co-author of this work, but when reading the book I did not have the feeling that someone was “pulling a blanket” (which could be familiar to the people who read “Casket Gwendy”, written in collaboration with Richard Chismar). I can only only say that the second name on the cover should not serve as a reason for refusing to familiarize yourself with this book – there were no objective reasons for this. So, if the second author of the book sat more and more in the passenger seat, you need to talk about the “driver”.

    The name “Stephen King” has been a household name for more than one decade – even those who have never read works “King of horror” or did not see the adaptations (and for this you need to live under a stone, but let’s say) know what it is famous for and why it became known. So, starting to read his books, even beginners have certain expectations – the reader is ready for Saspens, Thriller, “Race from time”, cruel and mysticism. And regular readers who have already accepted the rules of the game are returning to all this already purposefully.

    This technique, if you use it competently, can be a great “spice” for a small novel. Example – “Clabbizhip of homemade zhimny”: when, when reading the sweetest and kindest chapter, you are thrown a phrase like: “They have fun, La-la-la, what a pity that the guy is about to die,” and then they continue the chapter with the previous sweet presentation-this is excellent. You read the chapter on needles, start the next one, and there is the expected “incident”. And he causes emotions, and the writer removes the obligation to make some kind of intrigue from this-the reader knows everything, there is nothing to pull.
    But when in a seven-perenic novel I throw you information of this type, but it is allowed only through pages of 100-150 and you can only read it in a week-this is not very good. Notice – not bad, just works a little differently that I would like.

    But only the last books of King (and I’m talking about the trilogy “Mr. Mercedes”) strongly hand over these parameters. They are either absent at all, or do not reach the level of early “Classic” King. The desire to play a detective also plays a bad joke with him: he rushes about to Saspens, then to the thriller, then to mysticism, then to the detective, which ultimately leads to the fact that secondaryness is felt in everything. That’s why I think the best book of this cycle is novel “Who has found, takes himself” – The lower global of history, smoothness and landing make the book excellent in this regard, but this does not cancel other minuses. But for some reason I knew- “Sleeping beauties” I have to like it. Perhaps they will even receive a cult status among fans and not only. And it’s not even about an interesting concept or collaboration from his son, who Could bring a fresh vision to the work of the father. No, it’s different.

    Someone could notice that when discussing the last books https://sportsbettingmedia.co.uk/latest-news/top-android-casino-games-uk-reviews-bonuses of King, I lowered the novel “Renaissance”, which came out in the same year with Mr. Mercedes. But here’s the bad luck – neither I nor no one from my friends read this book, so I have no opinion about this work, so I just pretend that it came out a few months earlier: p
    Ah, and I will be pre-grateful if someone in the comments in a nutshell describes the “Renaissance”.
    Thank you.

    Among the books of King, the following two categories can be distinguished:
    The first – chamber, viscous books about prison (PUN Intended), which are almost its most cult works;
    The latter are large -scale apocalyptic works, saturated with a sense of hopelessness (it is difficult to find a fan of King, which would not idolize it “Confrontation”).

    And now we have two categories of books that Stephen King has surprisingly good on the one hand, and “sleeping beauties” on the other – a novel that combines both of these categories. As for me – promising. But let’s in order, which means we start with the synopsis.

    Somewhere in America, somewhere in the Apapalachi mountains, somewhere not in the state of Maine (!sic) a mining town is located Duling. And they didn’t live (although they were driving) there were different people – boys and girls, athletes and bullying, doctors and drug addicts, police officers and criminals. And the main attraction of this town was Dulingian women’s prison.

    And things would go on as usual if a strange virus had not appeared on an unremarkable day – a strange virus appeared from nowhere – Aurora. And he earned such a name, because falling asleep, women fell into the arms of Morpheus without the opportunity to wake up, and their bodies, starting from the head, began to envelop a strange white cocoon. And attempts to release women from these cocoons were the worst that men could do in this situation – women immediately flew off the coils and brutally killed anyone (except for children) who broke their cocoon, after which, with a sense of fulfilled duty, calmly went to fill their eternal dream.

    It would seem – and here is Dulving? Why describe such a global catastrophe on the example of one small town, especially when you consider that King already has experience in writing large -scale apocalyptic works? And there is a reason – it is here, in the Dulingian women’s prison, on the first day Aurora arrives Evi Black – The only woman who can fall asleep and wake up. Whether it was the cause or primary source of what was happening? Can she wake women? And if it can, then at what cost? This novel is trying to answer these questions.

    First of all, until I was entered into analytics, I would like to note the originality of the idea: women who fall asleep are packaged in cocoons – this is interesting. And if we also take into account the fact that Kings every 100-150 pages throw some other elements and features that I can’t describe here (because spoilers), then in general-the idea is fresh and unnecessary. We move on.

    That King always knew how to do is describe the usual life of ordinary people, and in the future – its destruction. It was this aspect of his work that “took out” for me the most worse romance – “Salem lot”. Not that in the “sleeping beauties” it was necessary to “take out” something, but still this aspect works fine here. The description of the work of the local sheriff, which, in addition to fulfilling its direct duties, must somehow keep itself conscious, and this is after the night shift;daily routine of prison psychologist and prison personnel in general;everyday life of journalists in a not very everyday situation;Family drama-all this makes you feel some comfort in the open pages of the novel, which creates a significant contrast with how things will go further. A definite plus.

    But with charismatic characters, which King is also famous for, here is a little more complicated. No, the heroes are not cardboard here, they do not have a problem of “one-child-trauma-Kotoria-formed-and-haracter” and other things. But … which of the heroes I will remember for a long time? Well, Frank With Clint, which were smashed on opposite sides of the barricades. Maybe an ampoland of an amphetamine who appears often, and the plot moves, and the characters really help. Well, a couple of or two characters. But only before you can start reading the book, you will be offered THREE Pages with the listing of characters. And 80% I have not remembered them. More than once or two, when reading the book, I had cases when I simply did not understand what kind of character it was and only hoped that now the characters would remember some previous memorable scene, and I will say this: I will say this: “A! This is Henry! The same Henry, who 150 pages ago tried to buy a jamb in a supermarket and who will never appear in the plot again!”. But well, if it were a problem of direct secondary, secondary characters. No.
    Somewhere in 100 pages before the final, one character ends the life of suicide. And only 5-10 pages before the end of the book (not joking), when they said one memorable detail about him, I realized who he is he. And this is a character who often flashes on the pages of the book, even the narrative of some chapters is from his face. I understand that it is impossible to make all the characters unique and memorable, especially in such a large work. But there is a “confrontation” – I still remember the dumb Nile, who came into fellow travelers, who did not even know how to read (oh my relatives, I remember, yes). I remember Larry, who got into the vent of apocalypse almost straight from the recording studio.
    Will I remember any of the “sleeping beauties”? Definitely.
    Do I want to remember them – this is a completely different question.

    Everything is not so simple and with how the plot is served, or how fashionable to say now – with Pacing.
    At one point, the events taking place in the morning, um … Well, at noon of the first day, Aurora jump very well in the evening. I am not saying that this happened in two pages, but the events were not attached to at least some temporary markers, which creates a certain chronological chaos. And then the story generally jumps two or three days ahead without declaring war, putting us just before the fact of the events. But.
    As soon as all these vibli-high-hare-carousels stop, we are waiting for a wonderful presentation of the plot-all are measured, all events are tied to a certain time or, more often, to other events, different storylines not only do not conflict, but also complement each other-Lyapota!

    Also, one cannot help but say a few words about local conflicts. There are so many of them that I even determine one basic conflict causes difficulties, which is understandable for such a big novel. I will not even try to describe them briefly, otherwise I will take half the volume of the book (and so it is time to break through). I will only say that they are all logical (at least at least), they do not take from the air-all of them can be traced to some zero event, and how two important plot conflicts also conflict with each other (PUN not Intended), justifying the quote from the beginning of this blog – this is just an extravaganza of emotions!

    And, finally, in a nutshell about the plot. An interesting tie, a large number of characters and a rather limited territory on which events take place, do not allow the plot to slow down, sag and be distracted from important events. Except for that moment with a pass of several days, but there is rather not subsidence, but a break – you read about one thing, but here BAMC! and already completely different and like this: “VOU-war, cowboy, easier!”. But you quickly go up to the course of business, and then such problems are not appearing. The plot itself is adequate and, I would even say, quite pleasant – I definitely remember the feeling of catharsis in the finale for a long time.

    As a result, I would only like to briefly note that the King Sr. with King Jr. wrote, although not a reference, but well-tailored, pleasantly written story with a bitter-sweet gear of the Happy End and just a feeling of completeness and satisfaction after reading. This is the book that is difficult to regret to read – I definitely recommend this amazing novel.

    It is also worth noting that the book does not yet have an official Russian translation (but there is a fan), so if my text arouses interest in this book in you and you like printed products, then postpone several shekels for July-August-about this time the release is scheduled for this time.

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    Musly crept here in my head, suddenly.

    I’m sitting at school today, such as a serious lesson, we should do something. And the thought climbs into my head, this is what will happen after the end of the school, everything will be separated … (((((
    Of course, we will keep the connection, but we will not collect the whole team anymore, and the garbage is soooly sad. Actually, I have no idea why the thought of this kind came to my mind in the lesson.

    Here, there are immediately those who have finished school already, who are at the university, who else is somewhere. Actually, do you support real contact with people, so to speak, from childhood?

    In general, for some reason, I am very strange, as it seems to me, I will feel without people who, for 12 years have been friendly. (In Estonia, the education of 12 classes … I did not stay in the second year, Chesna))) I asked classmates and classmates there, but they have the same thoughts, that is, I haven’t been a little to me, which is strange. There is a feeling that somehow without all these friends, it will become very lonely, and life will fade ((((we have such like well, sooooo friendly class)
    And the question, in fact, to those who have already graduated from school and so on: and you had friendly classes? Well, that is, you hung there with classmates? How many curious, funny, interesting moments of your life were connected with these people?

    And a strange question: with what fright, I suddenly became so sad, I seem to be an optimist in life, but then I thought straight and somehow even a little uncomfortable. I don’t know, maybe someone rummages or experienced this ..

    The best comments

    It is not easy to lose https://sportsbettingmedia.co.uk/latest-news/top-android-casino-games-uk-reviews-bonuses people with whom he studied for 11 (12 in this case) years, and therefore the thought arose … I would have to see them for 2.5 years, but someday we will still disperse on different sides … A difficult topic, in general, in general

    I have almost the same situation. Go away soon. I don’t even know where. Making the right choice of Pts is difficult and sometimes there is simply no way. In the class I am not talking badly. The boys smoke and drink all over the terrible, even somewhere they dug grass in our deafomani and scurry. Girls, too, is not from this world. I wonder how the matter with communication after school will go.

    I think every schoolboy at least once, in high school, thought about something Boodny, including me. This is quite normal and natural. It all depends on you if you want to communicate with friends after graduation, what problems are ICQ, Skype, Social Networks, the phone is finally. I graduated from school 5 years ago and still constantly meet with my school friends. There are people who until death maintain contact with classmates.

    Depending on where you will go, if the ball or vocational school, then also, and if the university (preferably classic), then the audience will be more derived there.

    I graduated from the school last year, but I can’t tell anything interesting, because I didn’t quite, let’s say, corresponded to the company. The point is that I do not drink, do not smoke and generally try to lead a healthy lifestyle ..

    But in our class, the same as I did not, so our communication was limited to the walls of the school (and then I did not communicate with everyone). They don’t miss me, I’m sure, perhaps, they don’t even remember, but I would like to see them again, because for 10 years they have unlearned together, not with everyone, but with many ..

    I don’t plan to sharashka. T.To. there seems to be brains and they are turned a little on mathematics. But again, only the budget. And then how it turns out, there is a chance that the sharaga will go, but I don’t even want to think about it

    No, I in no case say that the conclusion of the second DEM is correct, he just fit into the topic, for a red word, as they say ..

    We had a very friendly class. Here, to Bolshea, the merit of our class teacher. She always dragged us to nature, into theaters, museums and so on, for which she is great thank. Now we meet regularly, we sit in cafes, go to barbecue, to the seas in the summer, Buhah In winter we are going to.

    On the topic – demotivators are not right. Then you will find friends and a girl – and everything will be)))
    I can say that our class was not friendly – in general. And he didn’t really communicate, those with whom he talked could not call friends – but then he entered the university, changed the circle of communication and everything just became good))).

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    Serious Sam TSE VS Serious Sam 2: Estimates, Comparison, Reality

    I warn you, in the video, my reasoning is sometimes interrupted by funny (not funny for someone) inserts from my passage. If you don’t like this format, don’t even try to watch this video.

    Zdarova, men. When I watched reviews and just different videos on the topic of serious Sam, I heard many times that the 2nd and 4th part are trash and garbage. And since it turned out that my opinion about games rarely coincides with people and players. I played one of the worst parts of Sam-4th, which I liked and how I was very remembered.

    But after a while I remembered that there was still a second part, which was not so loved by everyone that she was already deleted from the canon and even the developers themselves did not want to remember her. Therefore, I decided to make a blog about the worst and best part of a serious Sam.

    Serious Sam: The Second Encounter

    And so let’s start with the best Serious Sam: The Second Encounter. I just played the HD version, because it is impossible to name it straight. And there are no significant changes here, they just pumped up the graphics and that’s it.

    Plot

    And so let’s start with the plot, which is practically no in the game. As if there are katsets in the game, but they only exist to show how Sam is very epic and all feces are selected.

    But the fact that the developers of https://bingositesnotongamstop.co.uk/review/golden-genie/ the shooter arena do not emphasize strong attention on the plot. And perhaps it’s even good that there are no long introductions, nucatins and unnecessary conversations, as sometimes in games, unfortunately happens.

    Gameplay

    Let’s better to the strongest side of the game, ka gameplay. In general, something very interesting for me can not be painted here. Because the gameplay in the game is monotonous and simple to the depths: you walk, cut. Sometimes puzzles and platform areas may come across. Well, from the puzzles in this game I specifically remember only one, this is the one where you need to jump in and collect the word mental from them.

    But the platform areas are all good and the gameplay dilute so well. The game consists of 12 levels that are divided into 3 locations: South America, Persia and the Middle Ages. Most of all I liked the first location, and especially the second level-the Yaguar valley: a huge level with 3 active points that you should examine.

    In general, the game could and was able to bring pleasure. But she managed to strangle me specifically. For example, the last level is the Great Cathedral. This is generally some kind of horror. This is of course very epic, but also stuffy at the same time. He just just could not end in any way and that’s it.

    But in general, I’m right now, I’m grunting all and over, but the game is actually good, the monsters are memorable, you use all the most basic weapons, which was given at the very beginning. It is even present in it I don’t know my charm chtole. In short, I advise everyone to.

    Serious sam 2

    Well, now, and now you can proceed to the lowest evaluated part of the series – Serious Sam 2. All the claims that I heard about this game concerned the change of visual style. It’s just enough to look at the cover of the game to understand why the game was so disliked. In general, you can understand the claim. Too sharp a jump occurred, which could scare away the fans of the series.

    However, how the game does not look almost embarrassed, but even vice versa pleased. Because the change of visual style unleashed the developers of the hands in terms of design levels, enemies, weapons and. T. D. And here you can object “Well, in the earlier in Sam there were also a variety of locations, different and not standard enemies” well, so it turns out that the first Sam is not so different from the second. Okay, now you can proceed to the review of the game itself. I want to note right away that I passed it with my friend Gosha and because of this the assessment can be slightly overstated, because it is obvious to play together much more fun.

    Plot

    Let’s start by tradition with the plot. And then immediately the plot wins against the background of the previous part, because it is at least here. Unlike TSE, in the second part there are full -fledged katsen with dialogs. True, few people liked the contents of these kitszen.

    By the way, I will warn that in the Stimov version that I took place, for some reason there were no Katsets, so I glanced them freely on YouTube. Basically, everyone was in the plot due to the fact that it was present in disgusting, not funny jokes and, in principle, for the fact that the plot turned into some kind of tresh garbage diarrhea. Personally, I have no strong irritation to the plot in this game. He could even give a brand, and sometimes completely rure in a voice with some crookedly painted and stupid katsen. Therefore + a point for the plot can be thrown back, I liked it here. Although again you can understand the discontent of the players.

    Gameplay

    And so, and now you can go to gameplay. The most important problem of the previous part, and, in principle, all the games in Sam are the monotony and protracted of the gameplay. And in the second part, this problem was solved. This is in my opinion the most cheerful, diverse and interesting Sam in which I played. The locations are different and each memorable. What can I say, diverse not only locations, but also levels in these locations. The game has 7 locations-M’digbo, Magnor, Chi-Fan, Clear, Ellener, Croonor and Sirius. The most beloved person for me is Ellener (this is like the Middle Ages) and Sirius (the city of the future). In each of the location from 4 to 8 levels.

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    Review Call of Duty: Black Ops

    Good day to everyone. How many games you know, the actions of which are developing during the Cold War? Quickly recall something to not be possible, and the maximum that you can name projects in which the place of action of the war in Vietnam. And in 2010, Treyarkh produces a new part of Call of Duty: Black OPS in the Cold War setting, which previously empty. Ten years later, I would like to look at this game again and find out whether the game has passed the test of time or not? I will divide my review into three parts: a single campaign, multiplayer and zombie mode.

    Single campaign

    I wanted to start with one of the important aspects of the game. The plot transfers us in the 60s of the last century, in the midst of the Cold War, when the USSR and the United States off the coast of Cuba could at one point the whole world in dust, but then;Americans carried democracy in Vietnam, and the USSR plowed outer expanses. The game jumps from a place in the quarry and begins not as we all are used to: learning the basics of fighting, but from the interrogation of the protagonist – Alex Mason, US Army captain. Interrogation was underway in 1968, a few years after the start of game events. The plot develops gradually, periodically introducing up to the course of business and receiving new information from the memoirs during the interrogation, moving from them again to interrogation. The game is already 10 years old, so a brief retelling will not hurt. The next Soviet General Nikita Dragovich and his henchman Colonel Lev Kravchenko in 1945 captures the next secretary base of the Nazis in the Arctic, where Nova-6 deadly gas is quickly created. Here, on the basis, they will not wait for the launch of the ballistic missiles FAU-2 with this poisonous substance. The German scientist Friedrich Steiner is led by everything, who is going to launch them in the USA and the USSR. Dragovich and Steiner conclude an alliance, kill unnecessary witnesses with gas, and one of them is an old acquaintance – Captain Reznov – survives and fleeing. It is caught, and as adopted in the USSR, the hero of the war is sent to prison located in the Eternal Service Vorkuta. Sixteen years later, our American captain with two partners receives the task of eliminating the still not dead Fidel Castro. They plan to do this during the operation in the Gulf of Pigs. Breaking out with a battle to the place of target, Mason kills him. Evacuation occurs on a capturing aircraft. Apparently, for the development of the plot, Mason is forced to leave the vehicle and with the help of anti -aircraft guns clear the place to run away. Partners fly away, the main character remains and after a moment is in the hands of the main villains who send the brave captain of the United States to Vorkuta. In such a simple way, the scriptwriters reduce the fate of the two main protagonists of Black Ops.

    The main villains Dragovich, Steiner and Krav is around the protagonist Mason

    During the passage of the campaign, we will have time to visit various corners of the planet, starting Cuba, China and Vietnam, ending with Soviet Russia. For all 15 missions we will be able to be in unusual, exciting and unique situations: a meeting with US President Kennedy, who sends to Baikonur to eliminate the Soviet general;fighting in Vietnam;Running on the roofs in the kowlun;Burn from the SPAS-12 with phosphorus ammunition several dozens of gukov, in Laos under The Rolling Stones-Sympathy for the Devil, being in a battle boat to smash enemy fortifications;penetrate the secret Soviet base in the Yamantau mountains, and at the end you storm the secret Soviet underwater base. You will even find yourself a SR-71 steels-sample pilot, giving notes for orientation on the terrain allies in a snowstorm;And in one of the mission you will move in a chemical protection costume with an IR Prizzle installed on weapons, as the enemy sprayed dangerous gas through which it is hard to see, and the crazy bullet can damage the costume of the costume, which can lead to fatal consequences. The game to the end of the credits arranges a real virtual attraction that manages to constantly throw something new during the plot, especially the final denouement and an unexpected twist in the finale, which changes everything upside down. I can say sure that the single is made qualitatively, the missions are diverse and spectacular, and the characters are well registered.

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    Call of Duty 3 Review. An unusual version of the usual “witch”?

    Series Call of Duty I have been wearing studios for a long time. It got to the funny: Cold War One team began, after a year the development was transferred to the second, and the others were done in general. For the sake of superprofits, of course! I want to write that it was not always, but this is cunning. Already at the beginning, a slender series COD, COD 2 And Modern Warfare I replenished the spy from Treyarch, which was given the right of their own number.

    Call of Duty 3 known much worse than others. Largely because I did not go to a PC, which in 2006 was still considered The main thing game platform. There are other differences, because of which the third number of number is kept in the mansion from the rest: this is the first game of the series not Infinity Ward, She has another engine, and the differences are opened during the passage. Let’s start with them.

    Disclaimer: At first I wanted to write that I was going to go through COD 3 on WII, to get unusual and, so to speak, exclusive impressions, but then I decided not to deceive. In fact, the explanation is easier: among the platforms on which the game was released, I have only a console Nintendo. I hope the choice WII Add freshness to the game for the game already 2006.

    Not like everyone else

    I didn’t have to wait a long time after the launch. COD 3 Immediately demonstrates independence and uses a third-person KAT-scene in the narrative. Not the only case in the series, but this was not found in the classical parts. In the original trilogy Modern Warfare Same. The videos are demonstrated between the chapters and theoretically replace the level of loading levels. In practice, this means that Not a single one KAT-scenes cannot be missed. Since the exit from the game drops the progress accumulated after the beginning of the chapter, with measured passage, most of the videos will pass before the eyes at least twice.

    The introductory briefing with a courteous voice of a ordered storyteller tells about the state of war and changes in the balance of forces. Second difference: the plot is concentrated on One a specific event, not the whole war. Such an honor was awarded Falez operation – The battle of 1944, which became the key to the liberation of France from the Nazis. The story is divided by 14 chapters lasting 30-40 minutes each – a format suitable for the local conservation system. In fairness, I will note that Call of Duty 3 inherits the manner of demonstrating an event from different sides. The player is immersed in the role of soldiers of British, American, Canadian and even Polish troops. The Red Army on the West European Front is logical.

    In the course of passing the player, they periodically forced to fulfill QTE – Another distinguishing feature of the third part. They meet infrequently and do not pull attention. Hand -to -hand combat, installation of explosives – no more and is not remembered. IN WII-Covers QTE are not a simple fucking buttons, but meaningful Actions: The same bomb platoon is a consistent setting of a fuse. Pleasant bonus for players on the console Nintendo.

    To maintain balance, we will immediately add a minus of the release to WII. Yes, of course graphics. Low resolution in shooters – very, very bad. At times even The opponents are not visible. Artists with gamemeemes, add oil into the fire, placing enemies in camouflage in the forest. In the distance so that life does not seem like honey. Understand – realism, But in such episodes, the game turns into a run to the nearest shelter with subsequent shooting at the outbreaks. Repeat.

    Okay, the situation is not casinosnogamstop.co.uk so terrible. The developers tried to make the game for different characters of the unlike, and the tasks are different from each other. Available: Pokatushki by car according to an open location with periodic release of hostages;tank battles with a colorful Polish accent;Attempts to stealth to the first shootout. Of the relatively small, fights in a close city quarter and the mentioned episodes with the installation of explosives are remembered. But it is always necessary to remember that In the dry residue The player is familiar “Kolda”: endless shooting at hundreds of sparked enemies. At times, you don’t need to shoot, because good and, as it seems when passing, immortal allies calmly cope with enemies on locations. It remains only to move on.

    Not where always

    Stop hiding an elephant in a chipstone shop. Let’s move on to the main: How Call of Duty played on WII? The impressions are strikingly different from shooting from a conventional gamepad. There is no convulsive, but at the same time monotonous rotation with sticks. Near battle requires real physical movements. The shooter on the console NintendoA guaranteed way to cheer up Even a very tired person late in the evening.

    Unlike PCs and other consoles, on WII The sight is not fixed, but free Walks on the screen. It seems to be a plus, but the situation is more complicated. The camera moves with the crossroads, depending on its position. It turns out that it is required to shoot strictly to the moment the turn drives the tip. In this situation, the absence of a “dead zone” is critical: the camera begins to move at Anyone deviation of crossroads from the middle of the screen. Because of this, there are also problems with scripting scenes, when the game seems to give a rest, but the player is forced to superior Remote.

    To management difficult get used to: you need to constantly move your hand in different directions, synchronize the work of the fingers in a new way. You can just aim only if the enemy freezes, but here it happens rarely. To look out from behind the shelter, the player must carefully and without unnecessary movements turn the remote control. I guarantee that this process will quickly break and use the shelters You will not. Auto priority is available, but helps as often as it interferes with.

    Since such a thing, then let’s move on to “Beating sorcery” – Part of the review of any review of any Call of Duty. IN COD 3 I would like to scold a game design. It is not bad by itself, but in 2020 you understand how much He is outdated. Ways of further promotion on the map can be non -obvious, but you perfectly understand what angle the enemy will hide. That’s right, for Each. It is necessary to adjust the sight in advance that with WII‘seam management is inconvenient.

    Further. Treyarch use the most banal techniques for creating additional difficulties to the player to improve the synchronization of gameplay with the plot. For example, in the penultimate chapter, a group of soldiers with a terrible battle holds the point that the plot is served impossible. To create the most uncomfortable situation, gamemeracies arrange spavna everywhere: in front of the player, on the sides, several behind his back, and enhance the frequency of the appearance of enemies. After passing, a feeling of hatred for developers grows, but not the happiness of overcoming.

    If the player breaks through pain, psycho and outdated game design, he will find that managing the shooters through controllers WII After getting used to it may be comfortable, than classic gamepads. The amendment for constant movement of the camera occurs on the machine, and switching to another target is much more organic due to the fact that the player controls the speed of turning myself, and not through the sensitivity of the stick in advance. In this regard, vimotes similar to a computer mouse.

    But everything is the same

    The beating did not end. IN Call of Duty 3 One of the most template And superficial plots in the series. We will be honest: the best parts do not represent the top of the scenario skill, but here the situation reaches a ridiculous. Before us is a banal military drama filled with a cliche of such stories. Suicide orders of the command in place. The quarrel between the allies, which leads to separation, and after the tragedy evaporates, There is also. The arrival of allies at the last moment, when there is no longer hope of salvation? Of course in stock! It is even strange to observe the unusually small concentration of American patriotism. .

    However, the game is not without positive points. And enemies are good for such games. On large and open locations, opponents Trying to interact, Diligently “smoke” the protagonist from shelters, but they themselves do not rush headlong. The production of script scenes has not yet grown to the level Modern Warfare, but surpasses the first two parts. More COD 3 Trying in nonlinearity: The player is periodically given a choice of which route to go further.

    Before the conclusions, a small paragraph of the technical condition of the game. The schedule has already mentioned: a low resolution in combination with the work of artists left an unpleasant impression, although the characters are not bad and the soap is not particularly noticeable. Level animations PS2 In 2020, they look funny, but are explained by the status of the transitional project generations. Investigation occurs only in Very mass scenes, however, with the addition of effects, the situation worsens – closer to the finale of such episodes is becoming more and more. There are also several bugs for the passage, of which only one – when performing QTE – interfered with the passage.

    Call of Duty 3 – Exactly Not the worst Part of the series. Yes, it stands apart among the early games and has an unpleasant status of “intermediate”, but this is not a reason to ignore. If you decide to arrange a marathon in a series, it is not recommended to skip COD 3.

    For First Shooter on WII It is worth choosing something else. Surely there are games that are less painfully introducing to the mechanics, and there will be more pleasure in them. I think it is worth trying something from rail tires.

    Pros: Very good QTE adaptation, relatively successful attempts to diversify the gameplay;

    Cons: outdated game design, template plot, simple Core mechanic;poorly suitable for training shooting at WII.

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    Marvel Snap of my childhood. Coffee boom and problem KKI

    Marvel Snap – Home Mobile Game of 2022 according to The Gaming Awards. “Cardboard”, which overtook the great and terrible Genshin impact (unexpectedly, is it not true?). III … I still do not care. I have a Hearthstone, in which I have been playing in half for 9 years, and disappointing experience in Gwinta . And in general, it seems that I do not need another KKI for peace of mind, but something there, in the depths of me, squeaks plaintively every time I hear about Marvel Snap.

    Rummaging a little, I realized that Snap reminds me of one of the pleasant aspects of my childhood – collecting cards. I and all my friends fans from magazines “Man Spider: Heroes and villains”, Included to which there was a package with 8 cards with bright comic book characters. After the opening of this black hole, all pocket money and purchase requests were only directed to them.
    After a while, my interest in cards decreased, and after they completely disappeared from the windows of the kiosks. But sometimes my friends and I warmly remembered how we hunted for the desired copies. And, perhaps, now, when I had my own money, I would like to collect something like that, but there were only options MTG, Berserk, and endless sets of cards for all the anime of the world, the rules of the game in which some Japanese know. All four are very far from my interests, although a couple of packs along the arch of Alabastra from One Piece I bought it purely for the collection.

    Collecting before. Still preserved

    And so Snap – An ideal alternative. Those very heroes, art from comics and the desire to collect everyone! After the video of Katerina Krasnopolskaya, I still gave up and fell into this game, from which I hardly get out even during work.
    But, alas, there is happiness and the sensations are similar to children’s, but all this is not right.

    But what is not right? Why KKI and Marvel Snap In particular, living collecting will never replace? And where the magazine-boom of zero went-tenths? This will be my reasoning today. And I invite you to plunge into nostalgia and postpone after in the comments.

    The first card in the collection. How it all started?

    The refuge of young collectors in my childhood were kiosks. In them it was possible to purchase stickers in thematic albums, capses and other jokes that, due to my age, passed me. The most popular object of collecting my peers had magazines.

    In 2003, a publishing house came to Russia Deagostini, And it brings with it to kiosks many magazines of entertainment and cognitive-collection orientation. As a rule, such magazines went out once every one or two weeks during the year, and their content was previously determined by the content plan. Most often, in the first-second issue, the album \ case was attached, in which one could be folded either magazines or what was proposed to collect, and thereby getting your own mini-encyclopedia. Such magazines are called – Partyers.

    Until now, I think that a magazine for the assembly of an iron person is one of the most cool. Already in the first issue it was possible to assemble a helmet with backlight and put it on a shelf. Than not the joy for the fan? Especially for 100r. There were a hundred issues in total, where the recommended price was from the third number – 599r. Crazy money for a student.

    The most popular in our country could be called: chess from Harry Potter, cards Skubi-do, Medallions from Shrek and prefabricated models of technology.

    I, as a person who is difficult to dwell on one thing, wanted to collect everything at once, which was financially difficult for parents. Therefore, I had to make a choice only in favor of some. I collected “Insects and their friends”, Cards by Ninja turtles, some kind of magazine about wild animals, a little “Super women” And, of course, “Spider-Man: Heroes and villains”.

    How was it: the typical issue of the magazine was a magazine itself and one package of cards. Inside the magazine, a comic book was waiting for a comic book, creative tasks of the type “Draw in cells”, funny stories from the characters of the universe, the page of the encyclopedia, puzzles and a humorous mini-comic at the end. The plots of stars from the sky were not grabbed. Another evil plot of a green goblin and an ominous six against a spider, Hulk raged and destroys the city, deadly virus and so on.

    The magazine had a strong competitor “Play https://nonukcasinosites.co.uk/paynplay/ and study with Spider-Man”, with approximately the same filling. His plots were even more exciting and covered a larger pool of characters. But they did not have the most important – cards!

    Beautiful, shiny diverse cards. As many as 825 pieces (I did not think that there are so many)! These pieces of cardboard served us with a currency and could well cause a children’s quarrel. Arts were taken directly from the pages of comics and talked about a variety of characters. Roster differed from the demonic dormam to an absurd man. It was a real casino. Backs with cards instantly flew off the shelves, and the smartest guys were admitted to the saleswomen, so that they would allow them to probe packaging. For what?
    The standard set of cards contained 7 ordinary cards and 1 rare (brilliant). Once every 9 packs, super rare (iridescent) was added. And once every 24 – a rare ultra (holographic card). The craftsmen felt the sets and took them the most valuable cards in advance, so that later it was profitable to exchange them from friends.

    For example, a “alloy” card with only zeros instead of characteristics. She was valued along with the rarest. Many argued whether the alloy is the strongest character or, on the contrary, the weakest.

    But for me there was a more mystery “Ezekiel”. An outstanding card, but once I saw in advertising products that it has “power” Rovna 00 “. Come out? Two zeros. Not even three. Unfortunately, when I received this card, it turned out that it was a banal typo.

    And how to play these cards? And this is not important, because the assembly process itself is much more interesting (fans of the grindel may be born so?). Okay, if you believe the most popular official rules, then the cards were equally folded into a stack in front of each player. The first player took out a card, chose the greatest characteristic and announced it. Subsequent players were supposed to open one map. The one who has a maximum characteristic took the cards to his deck. The player who collected all the cards of the players was considered the victorious.

    It was simply dangerous to play like that. The winner could not want to return the cards that he “won”. It is especially regrettable when it was some. But my colleague from taking the cards from the loser was a generally accepted norm.

    The game could not boast of the originality of the rules. On the same principle, one of the oldest card games in the world is taking place – War, also known as – Battle in the United Kingdom. For some reason, the game was called in our circles Drunkard”. Players also simultaneously opened on the map in their decks and also won the player who gathered the cards of the rest of the players.

    I am more than sure that by analogy with our company, the rules of the game were often invented on the go.

    In a day they could play “cool”. In this case, the one who was steeper was won the character.

    Others laid out three cards in front of them, opened them, and then stacked the selected characteristics.

    Now add in your mind the cards of bonuses, locations, clashes and the imagination of children and get the number of modes that have not dreamed of any KKI in the world.

    KKI and crisis of internal collecting

    After a while, Partytovs became smaller and less, because in parallel with them, digital entertainment developed actively. At first, games on simple phones could still compete with enthusiasm for cards, but when projects became more and more like games from senior platforms, an eclipse found the industry of magazines. Why walk on kiosks, exchange some pieces of cardboard when you have on your phone Minecraft or Lego Marvel Super Heroes With the same heroes as on the cards? It would be interesting to learn from teachers, which annoyed them more, children’s gambling or smartphones under the desk?

    Now in kiosks you can only find parties in very narrow directions, for example, train models. And the place of cards massively again took stickers and albums from Panini On a variety of topics: from Puppy patrol “ to Warhammer 40.000.
    And electronic KKI became a new rampant enthusiasm. In my case – Hearthstone. The game picked up with its characters and the ability to “collect” cards. At one time, I even managed to plant my whole circle of communication on it. And for a long time, interest was maintained precisely by the general enthusiasm.

    But what, in my opinion, is the main problem of such games on the example of “khsa”. They are not about collecting and not about a fun game with friends. The desire to have a large collection of cards is often caused by the opportunity to collect the top column at any time or disperse unnecessary “cardboard”, if there is not enough for new. If you just collect beautiful art, then your power becomes zero very quickly. Even in the “free” format, where sets from all additions are used, a huge number of old cards will never play again and will remain a dead load in the collection. I can’t perceive KKI in any way, except for the competition of the process decks. They do not have an element of creativity and imagination. It is impossible to collect a deck just from steep cards in childhood and bend everything and everything. Well, more precisely, it is possible, and I even played the first year in the CH, but this is extremely not effective.

    The same picture when playing with friends. It is logical that if everyone plays with a plus or minus the same enthusiasm, then the set of decks is approximately the same. Your matches do not turn into a competition of minds and tactics, but into a “stone-bum-bum” of three columns. (Real zarubs took place only when we played the same control-colleagues). Cool, but if you are going to the company, then it will be more funny to play in some kind of desk than to throw off the cards on the phone. And about such a problem is heard from almost all players in this genre. Everyone plays the same thing, and it bothers.

    Hearthstone to this day – my favorite card game. In many ways, due to the feelings of nostalgia, but I am also insanely pleasant to design, music and universe. But, unfortunately, now he is very overloaded ->

    A bunch of modes, with its mechanics, progression and cosmetics -> were added to the usual classical regime, brawl and adventures ->

    Who needs a hub in Hearthstone? Blizzard let in only one successful mode – “Fields of the battle”. The rest of the experiments are already extremely controversial. KKI has grown to such a scale that she needs a separate launcher

    Marvel Snap In this regard, it breaks one step forward. The decks and meta are preserved in it, but there is one global difference – your collection grows only forward. The player cannot spray, delete or make the abyss of the card in any other way. And if you take into account the SNEP progression system with one random card once every two to three levels, then the player’s collection is filled in a real random order. If you want, you don’t want, but the number of favorite and unloved characters will increase. Along with this, of course, the problem of the impossibility of receiving a card is in any way, except for luck or short -term offer in an in -game store (naturally for an immodest donat). And how was it just with physical cards – there is not enough silver surf, and a friend has it just? Offer a profitable exchange and get it to the collection. (I believe that the first KKI to introduce a competent exchange of cards between players will make a revolution.)

    I also believe that an important feature of collecting is the ability to freely collect objects of interest, only with interest distracted by third -party activity. T.e. I would just like to collect electronic portraits of characters bypassing the game part. And compare your collection with collections of other players. But you get new cards only with progression, and progression depends on the victories and the execution of tasks. And opponents often see everything the same thing that you yourself have.

    It can be argued that if you remove the game itself from electronic card games, it will already be something from the category of NFT sites on which users buy, collect and sell electronic images. But this is an extreme that would also not want to go into.

    Definitely, no game will replace you with a physical collection. But KKI is a great option to maintain your hobby in this fast and technological world. Who knows, maybe physical cards will still return to fashion. In the meantime, let them remain a pleasant memory from childhood.

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    Infestation: Survivor Stories: Video Prove

    In our lifetime, almost annually, someone once again tries to prove that the zombie set is simply inexhaustible. However, since the time of Left 4 Dead, a new word has not succumbed to anyone until the public suddenly shocked a new look, sorry, “entertainment with the dead” – a harsh action for survival with the open world and in the MMO mode, where everyone is literally in wait for the death on every corner.

    Infestation: Survivor Stories

    The best comments

    SG, how much did you pay?)) No, in fact, I have nothing against, just too much attention to this game, which is clearly not a masterpiece. There was no longer one stream, I often popped up in the players, and the text of the view seemed to you who wrote to you;) and yes, the game Not bad. I am playing it now, although I always treated her with contempt (Arma and Dayz fan). Let’s get garlic, which in this game may not like:

    1. Hardcore of the game. Those who believe that she is easier than Dayz – they are mistaken. Yes, less than any functions, chips and troubles with the management of pumping from ARMA. But, very complex PVP battles. While Dayz is quite stretched, skirmishes often take place at great distances and slowly, in War z they solve seconds and even a fraction of seconds. If you are not familiar with the genre of shooters, then I do not even advise you to climb here. This game … Sports or something, a lot of people do not survive here, but stupidly play a shooter, hunt people like sports (personally all the Persians are sitting in the same city and stupidly fighting). There are a huge number of clans that destroy all sorts of louters simply on an industrial scale, stupidly cover the city. In general, you will die very, very much. The game is only clan and only PVP. From the zombie you will begin to feel sick already on the 3rd day of the game, and the battles with them are generally the top of a monotony.

    2. Max’s words about the big card honestly confused me a little)) firstly, the card is completely small (at times Less of the same Chernorussia from Dayz), just because of a very slow speed of movement, its intersection seems to be long. Secondly, usefulness is 70%, if not 80% of the card are absolutely devoid of meaning. There is simply no reason to walk throughout the map because of a small amount. Why do I need to go to the far village behind a can of pasta if there is the same village right next to the safe of the zone? Most of those who burned the chip simply the “surf” of the server. And okay, it would be the point of going to that distant village, but after all, the distribution of Luta is absolutely inadequate. The largest part of the objects on The War Z map is simply deprived. The most striking example is Norad Military Base. This is the largest (by the way, of a total of 2) military base on the map, on which there is a huge amount of zombies, but there is practically no loot. The maximum that you will find is a couple of pistols. And in the same Camp Splinter, which is 7 less once, there are very few zombies, and weapons are ten times more there. The question is why pay more Walk on? And on the map itself there are no beautiful or interesting places where I would like to look.

    3. Execution. To be honest, the game is frankly ugly. In our era of designer bio -shocks, buttlefields and frogs with polygons from Crysis – this game is a frank freak. Graphics are outdated 5 years ago. Drawing objects, characters, zombies and especially trees simply upsetting. The only thing that is normal here is not good, it is normal, it is a drawing of grass and light (light (If the settings are maximum). The grass is thick and juicy, and the rays of light blindly blind their eyes. But you are unlikely to see this, I will further explain why … even [url = http: // s40.Radikal.ru/I090/1305/1D/CE4E914FAD.png] loading screen [/url] in this game infuriates! Sound … with sound in this game, everything is bad. It is possible to distinguish its direction only in good gaming headphones sharpened for 3D sound. Yes, and even in them it is not clear where the sound came from (I have Razer Megalodon and Steelseries + tried expensive headphones for music). Friends and I begin to count how many people from where they heard him-if the majority will say that on the right, then most likely we really shot somewhere on the right. The uniformity of the sound track, the inability to determine the distance and direction of the sound, the characters in general were voiced by icon)) ah, yes! More crickets and birds. I have not heard more than the shitty sounds of nature, insanely monotonous, nasty, I would even say plastic sounds just get out of themselves. Crickets that shake 24/7 just freeze. Sometimes they have attacks at all: between 19:59 and 20:01 of the gaming time, the crickets simply explode, each time scaring and stunning. Animation … Animation is generally a sore spot War Z, it is incredibly stupid, a steeper, ugly and monotonous, and plus everything is also terribly funny! The probability that your character will stop moving your feet after jumping on a stone – 30%. Although if you play in the company, you can catch an incredible amount of fan!; D ah yes! How could I forget!In this game static Skybox! I don’t remember when this was the last time I saw! You remember? That is, instead of clouds, stupidly pictures, just wallpaper! Moreover, even clearly seams are visible. How could this be done?!

    4. I said that you most likely cannot enjoy a beautiful light, and did it not just. Optimization! This is one of those words that should hang in the frame in the office of the game developer! Here they forgot about her. As a game with static skybox, pennies and gallers can, at high settings, can give out 20 fps on my computer?! I have something with a computer? But not, I don’t have one! I have a Battlefield 3 on ultra, Arma 3 on the ultra and this game on high gives out 20 fps?! WTF?!

    In short, the game is normal, but I https://truefortune-casino.co.uk warned you!;) I advise you not to buy sets of more than 350 rubles, and the starting money is to hold on the purchase of fast spavns.

    Praise the game too much. She is shit.
    + Sanding she is beta. Yeah, only in December, the expanses already said that the release version of Alalal. And then they shook and said that Beta ..

    I will reveal a terrible secret, most MMOs in the territory of the former USSR are still in the open Beta, and those that appear here in the reviews of 100% of CBT. Even tanks loved by a majority, although as for me after 2011 they rolled up in a fierce trash, still TB. And the administration of such projects is hama, with an inflated emergency. If information appears on the portal that the project is a curve, as well as any criticism, then infa is cut off, and the informant is banned. And if this happens, on another portal where the PR man is rubbed and this PR man, along with his game, is sent further, then there are complaints of the administration of this project. And then it all depends on the adequacy of the portal administration.
    And the beta test is a very convenient thing, if you need to milk users and shut up a helmet.
    - What, grenades, used to be free, but now only for donat, so this is a beta test.
    - Now half of the raids will be available only for the donat of the keys, it is beta test, the agreement says that the conditions of the game can change, without warning.
    - You have a camera, the game flies away every 5 minutes, in the cities of 5 FPS, although the computer is very cool, so the beta test. Yes, and we already take the money. – This is all in general, applicable to many projects.
    And for advice on support in style, disconnect the antivirus – in general, the clavy on the head of such advisers would fire. But there are not enough keyboards for all such advisers.
    Only here what I described is usually applicable to F2P projects, and Varz is a B2P, that is, pay once and play how much will fit, there are no restrictions. But the project is clearly hidden under the donat, recalling the revival at 4 hours, although now a stubborn fan will appear, which will say: “Duc, you are wrong, they have reduced to 1 hour” – yeah, right mountain from the shoulders. So, in fact, we got the next level of impudence in the gaming industry-this is a F2P project with a prepayment.

    No matter what condition the game is now, its inconspicaces are on my black list of those companies to whom I do not want to give money. There are only 2 offices: EA and HammerPoint. And until I consider these offices worthy of my cents, according to subjective estimates, I will not play their games.
    Here is my little contribution to the market economy.

    Sorry, for the comment on the wrong topic.But, how can I return the money for this vomit, which you can’t even call the game? Although, why not on the topic ..

    Well, I just can’t understand positive reviews on this game.
    What are the advantages of this game over Dayz mod?
    Simplification?
    Is the “cutting” opportunities is an improvement?
    Lack of bugs?
    Come on … Looking at the dampness of the game, and according to DAYZ players are many times more stable.
    The fight against Chiters?
    On Dayz with this, too, now everything is ok. Unless the struggle with the religions does not give the necessary results.
    And what remains? Nothing…
    Well, how can CS be called “harsh survival” with zombies?

    The foreign version was drank from Steam, for deception of buyers, even the money was returned dissatisfied, this is the service, for the Simsiti Elektronikov, the grandmother to get it to force.
    Rather, these guys are Steamcommunity.COM/SharedFiles/FileDetails/?ID = 143871106 – in Steam they will find themselves, than a crooked hammer will be returned back to Steam, and even more so the Russian version will be added.

    Set out everything as it is and in essence. And I advise you not to poison people brains. Do not undermine your “authority” (among other game sites) in the eyes of Stopgame users. In the end, Warz will die, and the train will remain.

    A herd feeling plays its. Of course, a person has his own point of view, he must be thrown Way. Friends, the taste and color of the pencils are different, if this game were such a wild trash, those 13 people who were stuck on the guy, now there would be no clan wars and under 200 with some kind of bilmed server. This is certainly good to speak, but statistics and iron arguments contradict you well, so.

    Oh yes, I forgot something else! Firstly, cheaters. War Z not only adopted this problem from the predecessor, but even managed to aggravate it)) Despite the fact that I promise that XZibit was about to pump their anti-Chiche, the situation is quite deplorable. There are a lot of reading rooms. And he gives out bananas and ordinary, honest players often. And cheaters are bruised here. The price of life is very high. By the way, about the price … Donat in this game … forgot the word;) … in short, the game persistently hints that it has few 350 rubles that you paid … Prices are constantly jumping, then the store costs 30 rubles, then 10. And shops in this game are impossible. Only those in the rifle itself, and they may not be complete. 5 to 30 rounds. So if I remember something else, I will write;)

    Recently played War Z, but went to Day Z because of the cheaters. In fact, day z is already working fine. For 2 weeks, the games did not die just like that. There are no cheaters on normal server.In general, I advise! It costs 230 rubles. If I can help to join and train.

    how much can this goomo be advertised? I understand, I want to eat, but why people in shit lure? Daisy has dozens of sabmodes, with many different cards and capabilities. And in the Arma itself is very fun to lure. Tanny mods and missions. And then a miserable piece of like ..

    The profile indicates:
    That a temporary ban. From whom: Leonid Davydov. For what: your nickname is shit.

    It’s funny just to write off everything for cheatics. People have always been divided into those who are against, those who are and who are trite indifferent. But as you can call people heitams for playing and they did not like? You can call you a fanbom with the same success.